• The Tomorrow Children: Phoenix Edition PS5 Preview – A Cult-Classic Returns

    With its gorgeous Soviet Union inspired fantasy visuals, social gameplay systems, and hazy late-night electronic soundtrack, the original PlayStation 4 version of The Tomorrow Children stood out as a strange but special game.

    Unfortunately, the thoughtful and immersive game envisioned by developer Q-Games was sullied by poorly implemented free-to-play mechanics and a confusing onboarding that left many players scratching their heads. But those who loved it really loved it, prompting Q-Games to buy the license back from Sony for an upcoming re-release on PS4 and PS5. And after spending a few hours with the newly overhauled PS5 version – fittingly subtitled Phoenix Edition – it’s clear that Q-Games is not taking its fans’ devotion for granted.

    The core loop of the game is essentially the same. The player takes control of a living wooden doll who must rebuild her town and restore humanity by visiting mysterious islands that appear from The Void, an empty expanse of once-human consciousness, and mining them for resources. As before, you can work together with other players via loose online connections in a similar way to Death Stranding. (The Tomorrow Children did it first, kids.)

    The more you play, the more tools you can unlock for mining, along with weapons to defend your town from the invading kaiju-like monsters known as Izvergs. And for every matryoshka doll you find while out exploring, you can revive another jolly human NPC peasant to inhabit your town. It’s a game where you can work to a plan or simply lose yourself in busywork for hours at a time, your mind awash with the game’s dreamy soundtrack.

    All of the free-to-play stuff has been completely removed, and the gameplay loop has been refined considerably to allow players to work on their town without having to pay anything extra or to have to grind so much.

    Phoenix Edition adds to this core experience in several meaningful ways. For a start, all of the free-to-play stuff has been completely removed, and the gameplay loop has been refined considerably to allow players to work on their town without having to pay anything extra or to have to grind so much. This has had a profound effect, making the game feel much more approachable and fun.

    This time, fans can rest easy knowing that the game won’t suddenly disappear. There is now a solo mode, where players can work alone or with NPC comrades without having to connect online, while multiplayer games are connected peer-to-peer, sidestepping the problems that killed the original game when its servers were switched off by Sony a year after release.

    Solo and multiplayer are intricately linked, so that your progress carries over regardless of which mode you play in. Personally, I always loved the feeling of isolation in The Tomorrow Children, a rare sensation for a game so reliant on multiplayer features, and it’s great to see that vibe enhanced here through smart new tweaks.

    There are tons of small additions and improvements.

    The Tomorrow Children is all about working together while working alone, and you now have more control over your town. You can create it alone or invite friends to collaborate via party codes. In both the solo and multiplayer modes, you can now issue commands to your NPC comrades to have them help the cause, such as having them gather more resources, focus on town repairs, prioritize defense or simply follow you around to help in your endeavors. This means that even the solo mode honors the game’s core concept of toiling together for the greater good, and it also means you can leave the busywork of generating electricity and gathering resources to your NPC buddies while you focus on the activities you enjoy most.

    In multiplayer, too, these concepts have been refined. Players cooperate on building towns as before, but can interact in new ways – for example, you might gift an item to another player by visiting their house and dropping it through their door, even if they are offline at the time. You can leave Dark Souls-style notes by dropping a tape recorder to leave hints, or use a megaphone to loudly request items you need from others. You can build a bench in your town and sit on it with another player to heal. Tents, which act as portable respawn points, can now be shared, so that fallen players can quickly rejoin the fray even if they didn’t prepare a tent themselves. There are tons of small additions and improvements like this.

    The playground items that were purely frivolous in the previous game now generate Toil currency, and among them, the see-saw offers a fun way for two players to earn currency together. You can even work together to help your friends unlock a trophy by setting up the right conditions in your town and inviting them to come and participate. Or if a player is griefing in your town, you can more quickly and easily report them via a “snub” emote and eventually have them thrown in jail to contemplate their behavior.

    You can explore these islands with the good old jet pack and other tools from the original game, alongside new ones like the grappling hook, which you can fire from a gun and use to reach high-up places.

    There are new islands to explore, bringing the total to over 40 – and each one now has its own name, to help you keep track. Three of these new islands are based on designs from the game’s community – for example, one new island I visited was made up of huge sparkling orbs with secrets at their cores. And you can explore these islands with the good old jet pack and other tools from the original game, alongside new ones like the grappling hook, which you can fire from a gun and use to reach high-up places.

    While exploring an island, a new Monolith structure may appear; and if enough players gather and touch it, the geology of the island will change, spawning new areas and caves filled with goodies to plunder.

    Meanwhile, when Izverg monsters attack, you’ll face the same frantic rush to defend your town as before, jumping into gun turrets or wielding a rocket launcher to bring these giants down. And when you do, and you mine their body for resources, you will find they now have higher drop rates, meaning more spoils for yourself, your NPC comrades and your online buddies. Similarly, consumable Voidka boosts have been made easier to find, with a vending machine placed at the bus stop in front of each island, while Void Power abilities are more abundant in quantity and variation than before. This generous extra sprinkling of items and rewards is the most obvious result of ditching the free-to-play mechanics, and means you get to enjoy more variety and have more fun.

    Another hugely appreciated change is the overhauled tutorial. The original version of The Tomorrow Children threw players into its sandbox with the most minimal of instructions, plus a complicated explanation of its confusing set of currencies. Here the economics have been refined anyway, and Q-Games have taken much more time to walk players through the basics of exploration, town building, item usage and so on. It’s still a very loose tutorial that leaves the player to explore and figure things out for themselves, but the opening sequence of events – enter the town, get mining equipment, visit islands to dig for resources, and so on – is now more guided than before. When the game detects that you are not progressing through the tutorial, it gently nudges you with tips on what to try next, without holding your hand too much. Some players might still want a more concrete onboarding, but for a game that’s all about playing your own way, the balance seems well judged.

    Running on PS5 at 60fps, Phoenix Edition is an even smoother and cleaner experience, with darker darks and brighter highlights.

    Oh yeah, and it looks gorgeous. Again. The original game on PS4 used a cutting-edge lighting technique called cascaded voxel cone tracing that is similar to ray tracing, bringing a tangible Pixar-like quality to its textured surfaces and creating beautiful scenes where the light would flood to fill the screen as you emerged from the opening of a cave. Footage from the original PS4 version still looks incredible today, but running on PS5 at 60fps, Phoenix Edition is an even smoother and cleaner experience, with darker darks and brighter highlights.

    In terms of other next-gen enhancements, while the PS5 version disappointingly does not make use of the DualShock’s haptic feedback, it now makes more use of the speaker in the controller (keep an ear out for the cries of nearby hidden matryoshka dolls), and gestures are now mapped to the touch pad.

    The Tomorrow Children: Phoenix Edition is more than a port of this PS4 hidden gem. It is a totally overhauled game that has clearly been given the love the original deserved. It’s still a somewhat esoteric package, but changes to its in-game economies, tutorial and social elements as well as a brand-new solo mode make it far more approachable than before. Crucially, despite these welcome major changes, the game remains as cozy and inviting as ever – my three hours flew by, and I’m excited to get properly lost in the nebulous world of The Tomorrow Children again when Phoenix Edition launches on PS4 and PS5 on September 6.

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    Squid Game Figures Now Available for Pre-Order in the IGN Store

    Squid Game fans rejoice – the IGN Store has brand new, official Squid Game figures up for pre-order. It was basically impossible to miss the hit Netflix show last year, which won IGN's award for the best TV show of 2021. Now, you can bring some of the iconic characters from the deadly Squid Game into your home.

    First, check out the Young-hee replica, also known as the creepy robot doll from the show's opening game, Red Light, Green Light. And, if you love the iconic design of the Squid Game's masked workers, check out action figures of the employees in both normal proportions, and Chibi sizes. And, if you're looking for the main trio of characters, there are mini fugures for Gi-Hun, Sang-woo, and Kang Sae-byeok. Plus, the mysterious front man is also available if you're going for the whole set.

    All of these figures are availalbe for preorder now, but you don't have long. For the Red Light, Green Light figure, preorders close on August 25, and for everything else, you have untul August 1 to get your preorders reserved. All of these products will be released by Summer 2023.

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    Netflix’s Resident Evil Series: Ending Explained

    Warning: This story contains spoilers for Resident Evil Season 1 on Netflix. If you're not caught up yet, check out our spoiler-free Resident Evil Netflix Season 1 review.

    Resident Evil is back, and this time it’s in the form of a live-action series from Netflix. While the games influence the plot and universe of Netflix's first live-action series based on Capcom’s long-running zombie franchise, the show is in fact set in its own original universe.

    Although Netflix has yet to announce whether the series will get renewed for a second season, Season 1’s finale sets up plenty of ideas for what could be the focus should we get a Season 2.

    Let’s run down everything that happened in the Resident Evil season finale and how certain events could lead to Season 2…

    The Four Weskers

    After a lot of questions about the topic, we finally learn exactly how Albert Wesker (Lance Reddick) – yes, the same Albert Wesker that died in a volcano in Resident Evil 5 – is alive and well in this show: He’s a clone.

    In fact, the original Wesker has three clones: Albert, Alby, and Bert. We have been following Albert for most of the series, while we learn more about his eccentric and breadstick-loving clone brother Bert towards the end of the season. As for Alby, he was killed alongside the original Wesker when Umbrella tried to shut down the project.

    While we don’t know much about the circumstances surrounding why the real Wekser created the clones, we do learn from Bert that the clones were part of a research and development team to aid the original Wesker. After the clones were captured by Umbrella, Albert (the clone) struck a deal with Evelyn Marcus to work for the company in exchange for having his own life.

    Bert remains the only living Wesker left, or at least so far as the girls know in 2022. Thanks to the storyline in 2036, we know that Albert doesn’t die until much later in the timeline, (regrettably, our beloved Bert will go sometime between 2022 and 2036 as well). While we are unsure how Bert being a clone will fit into the story if a Season 2 happens, it will be interesting to see the dynamic between Billie, Jade and Bert as the three are now on the run from Umbrella.

    How Will Ada Wong Play a Role in Resident Evil Season 2?

    The 2022 timeline ends with Albert Wesker seemingly sacrificing himself to allow Bert, Billie, and Jade to escape Umbrella’s compound and gated community. Before Albert blows up the lab, we see him give the girls a note and instructing his daughters to find someone. In a later scene, we learn that the person the Wesker twins and Bert are out to find is Ada Wong.

    Ada Wong is a spy who originally appeared in Resident Evil 2, where she had the task of trying to steal a sample of the G-Virus. While we don’t meet Ada Wong in the season finale, she’ll clearly be showing up in some capacity if and when Season 2 happens.

    In the games, Ada was employed by an Umbrella company known as “the organization.” The company would eventually merge with Tricell, a pharmaceutical company that was involved in the plaga outbreak that happened in Kijuju, which is a key event in Resident Evil 5. Tricell was not mentioned in the show, but if the lore from the games is anything to go off of, Tricell is likely not around in 2022. In Resident Evil Revelations 2, Claire Redfield mentions that the company was gone for good.

    However, Tricell could still be around in some capacity. If Umbrella can come back after going bankrupt in 2004, perhaps Tricell can make a return, too. We know in the games that the Resident Evil timeline’s most recent entry point is 2021 (thanks to Resident Evil Village); with the Netflix series exploring the year 2036, a lot of it is open game in terms of the lore. Exactly how a second season and future titles could tie together has yet to be seen, but there is plenty of legroom here for the show to explore uncharted territory the games have yet to touch.

    Is Bea Immune to the T-Virus?

    The final scenes from 2036 show Billie shooting Jade before kidnapping her daughter, Bea, and leaving in an Umbrella helicopter. Before that, though, we learn that Bea is for some reason safe from the giant, mutated crocodile that Jade and members of the University had created for their protection.

    While Billie’s kidnapping of Bea was more a ploy for her much-needed unpolluted Wesker blood (Billie’s blood is “bad,” just as her cloned father’s was), the murderous auntie has to be wondering what was going on between Bea and the crocodile before her chopper blew the poor creature to smithereens. Is Bea immune to the T-Virus, or is there simply something about her pheromones that stop zeroes and other infected from taking interest in her? It almost seemed like the crocodile had the intent of protecting the child before Umbrella blew it to hell, but we’ll have to wait until Season 2 (should we get one) for those answers!

    Will Jade Survive?

    Like her father before her, Jade Wesker is not as down and out as she may seem after getting shot in the belly by her traitorous sister. We see Albert get blown up and buried in rubble (with a Tyrant, no less), but conversations in 2036 all but confirm he makes it out of the wreckage alive. Meanwhile, we've seen Jade massively concussed by a giant caterpillar and make a 100-foot jump off of a wall into a hoard of zombies without completely shattering her body. We already know the Weskers heal quicker than your average human, so expect Jade to keep kicking around should the series get renewed.

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    Game Scoop! 683: Daemon’s Favorite Stuff of 2022 So Far

    Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops — Daemon Hatfield, Sam Claiborn, Justin Davis, and Nicholas Limon — are discussing their favorite games, movies, and TV shows of the year so far. That means Elden Ring, Tunic, Better Call Saul, TMNT Shredder's Revenge, Triangle Strategy, and so much more. They also flip through the July 2011 issue of the Official PlayStation Magazine. And, of course, they play Video Game 20 Questions.

    Watch the video above or hit the link below to your favorite podcast service.

    Listen on:

    Apple Podcasts

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    Spotify

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    Find previous episodes here!

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    The Halo Infinite Co-Op Beta Is Live

    After a long wait, Halo fans can finally try out Halo Infinite's campaign in co-op with the game's new beta. Today, the official Halo Twitter account announced the beta's launch, saying you can squad up with your friends to take on the Banished together on Zeta Halo.

    The beta also includes a feature many Halo fans wanted in Infinite's campaign: Mission Replay. In Halo Infinite, once you complete a mission, there was no way to return to it later for Skull hunting, or just for fun. In the beta, 343 has implemented a system through the game's map to replay missions you've already completed.

    As we learned a couple weeks back, the beta includes Halo Infinite's entire campaign, and the beta is available to all Xbox Game Pass subscribers and anyone that owns Halo Infinite. To try it out, you'll need to join the Xbox Insider Program.

    Playing the beta isn't as simple as hopping into Halo Infinite and inviting a friend. Instead, players have to download the special campaign build and start a brand new playthrough. Beta progress will also not transfer to the full retail version of the game. 343 says the beta test is scheduled to end on Monday, August 1 at 10 a.m. PT.

    It's been a long road for Halo Infinite fans waiting to experience Master Chief's latest adventure with their friends. Before the game's launch last year, 343 revealed both campaign co-op and Forge wouldn't be available at launch. We later learned that co-op wouldn't arrive until May 2022 at the earliest, before last month's announcement that co-op campaign testing would finally begin this month.

    Despite the issues surrounding the game's multiplayer component, we were big fans of the campaign's content, awarding it a 9 in our Halo Infinite review. If you're jumping into the campaign for the first time, or returning to it with friends, don't miss a thing by playing along with IGN's Halo Infinite wiki guide.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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