• The Butcher of Black Bottom Brings Slasher Horror to 1920’s Detroit – Comic-Con 2022

    Rodney Barnes' Killadelphia is easily one of the more inventive horror comics to come along in many years, given how the series combines vampire horror with a very grounded look at crime, corruption and murder in a major American metropolis. Fans of that series will definitely want to keep an eye out for Barnes' next horror epic, a period piece dubbed The Butcher of Black Bottom.

    This new slasher horror series pairs Barnes with Argentinian artist Germán Erramouspe. The Butcher of Black Bottom will debut digitally on Barnes' Substack channel, Dark Apocrypha Presents, and will later be released in print form through his Zombie Love Studios imprint.

    Check out the slideshow gallery below for an exclusive first look at The Butcher of Black Bottom:

    There are no vampires to be found this time (that we know of), but plenty of blood will be spilled all the same. The Butcher of Black Bottom is set in 1920's Detroit, a time when the city is seeing a large influx of African American migrants from the South and racial tensions are reaching a boiling point. Adding fuel to that fire is the titular serial killer. Has Detroit attracted its own Jack the Ripper?

    “The Butcher of Black Bottom speaks to the struggle to find racial harmony in a post-Civil War America. Where the migration of blacks from the south meets an industrializing north wrestling with its own issues," said Barnes in a press release. "As one might imagine finding peace was no easy chore.”

    This series is one of several new horror projects Barnes is debuting in 2022, alongside previously announced books like Blacula (an adaptation of the 1970's Blaxploitation film) and Crownsville, a ghost story set in a black insane asylum.

    Barnes will be discussing these and other projects during a pair of horror comics-focused panels at San Diego Comic-Con later this week. The first, "How the Best Horror Comics Summon Readers' Worst Nightmares," will be held on Friday, July 22 at 2:30pm in Room 5AB. The second, "Monsters Are for Everyone," will be held on Saturday, July 24 at 5:30pm in Room 24ABC.

    Be sure to check out IGN's full Comic-Con guide to find out how to follow the con and what to expect. And then read up on Substack has suddenly become one of the most important comic book publishers.

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    No More Heroes 3 Won’t Be a Switch Exclusive Anymore After October

    No More Heroes 3 will come to PC, Xbox Series X/S, PS5, Xbox One, and PS4 on October 11 – ending what will be over a year of Nintendo Switch exclusivity.

    The over-the-top action game arrived for Switch in August last year. In our 6/10 review, we praised its more bizarre elements, but called out its frequent poor performance – these new versions thankfully promise "improved HD visuals and framerates, along with faster loading times," which will hopefully alleviate those issues.

    The PS5, PS4, and Xbox versions of the game will also be released as a $59.99 USD physical edition, including "a copy of No More Heroes 3, a 5.3”x7.3” softcover art book with more than 70 pages of gorgeous artwork, a CD featuring 22 full songs from the soundtrack, and a 7”x4” Santa Destroy commemorative biker license plate, with two different, all-new illustrations for both the game case and custom outer box done by series artist Yusuke Kozaki."

    The newest installment expands on the story of “otaku hero” Travis Touchdown, who defends Earth against Prince Fu (and climbs his way to the top of the Galactic Superhero Rankings) by way of hack-and-slash combat, open world exploration and minigames (including mowing the lawn).

    The series began in 2007, but creator Suda51 has declared No More Heroes 3 the end of Travis Touchdown's story.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    How Long Is Stray?

    Stray, the new adventure game from BlueTwelve Studio, is now available for PS4, PS5, and PC. If you're a PlayStation Plus Extra or Premium subscriber, you'll receive Stray for no extra cost as part of your membership, and with the potential of a lot of players leaping into this cat-tastic journey, we know you may be wondering: how long is Stray?

    With that in mind, we have four of IGN's team who have already beaten Stray on hand paw to offer up how long Stray took them to beat. We've got perspectives from those who simply tried to beat Stray's main adventure, others who were looking to 100%, and even others who have gotten into speedrunning it. Read on for a breakdown of how long Stray took all of us to beat, and if you want more, be sure to read IGN's Stray review, and check out our Stray IGN wiki guide if you're playing.

    Tom Marks, Reviewer and Deputy Reviews Editor

    It took me almost exactly five hours to finish Stray, with a playstyle I would describe as thorough but not obsessive. I got the majority of its collectible secrets, only missed a few of the hidden "memories", and completed all the side tasks for its robot citizens that I managed to find. I definitely took my time to enjoy silly cat moments here and there too (including a few naps), so I wouldn't say I was rushing through anything, but it probably wouldn't take me more than an hour or so more to find everything else I missed.

    Jonathon Dornbush, Senior Features Editor

    My playthrough of Stray clocked in at just under 5 hours, 4:57 to be exact. I didn't complete every sidequest along the way, but finished with all but three of Stray's main collectible, the memories you collect as you go. And I completed some, but not all, of the sidequests that several friendly robots present to you. My collectible haul was thanks to a pretty healthy chunk of time spent wandering around, because BlueTwelve has created such a lovely world to explore. I spoke with every robot I could, scratched plenty, but rarely snoozed, so almost all of that time is me actively playing to complete the adventure, rather than, say, taking a nap for an hour to get a Trophy. But expect that time to be added to my playthrough clock soon enough.

    Mark Medina, Senior Editorial Producer

    When I first started playing Stray, I very much intended to take my time with it, and I’m happy to say I did! I spread my first playthrough out over multiple days, playing a couple chapters per day, and took my time to interact with as many robots as I could. Still, as much as I wanted to make it last forever, I finally rolled credits at exactly 4 hours 30 minutes and 29 seconds – according to the in-game timer. During that playthrough, I found 16 of the 27 collectibles, and completed around half of the PlayStation Trophy list. That said, one of the trophies requires you to beat Stray in under two hours, and I’m happy to report that that’s extremely achievable, as I jumped back in, this time with the objective of beating it as fast as possible. The cutscenes aren’t skippable, but the dialogue is and with me blasting through every puzzle, I finished my second playthrough at just under two hours. But please save your speedrun playthrough for your second attempt though, take your time and enjoy it your first time around!

    Brendan Graeber, Guides Editor

    Writing the guide for Stray, I was committed to finding every last collectible and secret hiding in the decaying cyberpunk city. Thanks to the ability to replay chapters, going back to find something I overlooked took very little time, and I was able to find everything Stray had to offer in around 6-7 hours. Of course, trophy hunters should probably also plan to allocate an extra hour once you find a good spot for a catnap.

    For more on Stray, check out 10 totally normal cat things you can do while playing Stray, and check out Stray's Trophy list if you're looking to Platinum it.

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    Stray: 10 Totally Normal ‘Cat Things’ You Can Do

    Stray, the new game from BlueTwelve Studio that puts you into the paws of a cat, introduces a beautiful sci-fi world. But it's all grounded by the fact that, as a cat, you can do some pretty normal cat things while playing Stray.

    With that in mind, let's take a look at 10 totally normal cat things you can do in Stray. (No story spoilers here, but some of these cat behaviors are context sensitive to certain parts of Stray. If you want to go in and discover these gameplay mechanics fresh, turn back and return once you've played!)

    1. Knock Things Over

    One of Stray's earliest puzzles teaches you that it pays to be a bit of a nuisance by knocking cans of paint over to progress. But don't worry about just having to knock cans over with purrr-pose. You'll be able to cause some fun mayhem by knocking over bottles, books, and more as you explore.

    2. Claw Up Carpets and Walls

    It's ok to paws when you come across a carpet, wall, or couch that needs scratching on your adventure. Throughout Stray, you'll find plenty of places to scratch away, and if you're playing on the PS5, you'll feel the resistance of clawing away through the haptics and triggers on the DualSense. (And for trophy hunters, it's important to keep scratching away!)

    3. Type Gibberish on a Keyboard

    Cats are smart enough that they probably know how to type full sentences, but just hide that fact from us. (Maybe a cat typed this whole article, who's to say.) Don't be afraid to leap on any keyboard you see while playing Stray, as it just might need you to type a bunch of nonsense to get what you want.

    4. Rub Against a Robot's Leg

    Can robots feel love? Well, they certainly seem to react to a cat rubbing against their legs, and some of them certainly seem to love it, if the hearts on their monitor-faces are any indication. Whatever the reaction may be, don't be afraid to nestle up against any robots you can, especially if you're going for a Platinum trophy.

    5. Appropriately React to Wearing Clothes

    We've known Stray's cat would be wearing an adorable backpack throughout its adventure, but like in any good superhero origin story, or Solo: A Star Wars Story, it's important to find out how that hero got their iconic look. And not all heroes wear capes – some wear backpacks, even if they really don't want to.

    6. Play Piano

    Whether Stray's cat-tagonist has secret musical skills or not, there are opportunities to hop on the keys and plunk out a melody. Sadly, these moments aren't compatible with Rock Band 3's keytar controller.

    7. Watch TV

    Sometimes you need a break from exploration, piano playing, and clawing up the furniture, right? Well, you'll find a chance to channel surf early on in Stray's campaign. And you don't even need an HBO Meow-x login to watch.

    8. Get Caught in a Bag

    Sometimes a cat's curiosity can put you in a difficult spot, and that's certainly true for Stray – occasionally while exploring, you'll come across empty paper bags that you might think hold some secret collectible or bonus. But their contents are singular: utter confusion.

    9. Play With Toys

    In Stray, you're a hardworking cat, putting in the hours to make the lives of the robots around you better, and that means you deserve some fun time in between jobs. Thankfully, BlueTwelve has placed a few distractions around its world to allow you to do just that.

    10. Interrupt a Gaming Session

    What good would a cat be without an incredible sense of timing… to take attention away from whatever someone is doing? Stray's leading cat can do just that, throwing off the characters it meets by stealing the spotlight from whatever they're up to, and causing some delightful mayhem in the process.

    Those are just 10 of the fun ways Stray lets you be a totally normal cat in a totally new world. For more on Stray, be sure to check out IGN's Stray review, read about how long Stray is to play from the perspective of several IGN editors, and if you're playing, check out our full Stray wiki guide for tips on completing quests, chasing Trophies, and more.

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    Yakuza 8: First Images Reveal Returning Characters From Like a Dragon

    The first images from Yakuza 8 have appeared online, revealing that various characters will be returning from previous entry Yakuza: Like a Dragon.

    As reported by Famitsu, a behind the scenes video from YouTuber and MMA fighter Mikuru Asakura gave a tour of developer Ryu Ga Gotoku's studio, alongside a brief look at Like a Dragon heroes Ichiban Kasuga, Koichi Adachi, and Yu Nanba in the new game (below).

    Yakuza 8 will reportedly be set in a new town, and we also learned that Asakura himself would be appearing as a character in the game. Kasuga has also had somewhat of a makeover, seemingly now appearing with his hair tied back instead of in his iconic wild hairdo.

    This is the first proper piece of information we've had about Yakuza 8, as it was only confirmed to be in development at Ryu Ga Gotoku Studio in November 2021.

    Studio director Masayoshi Yokoyama did confirm a little at the time, saying the new game would be a continuation of Like a Dragon's story set a few years later, so it makes sense that protagonist Kasuga, Adachi, and Nanba have appeared in this new footage.

    We also know that Yakuza 8 will remain a turn-based RPG, after Like a Dragon made a switch to the genre after 7 action-based Yakuza games. In our 7/10 review, IGN said: "Yakuza: Like a Dragon takes some bold steps in a new direction for the series but neglects to maintain its balance."

    Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

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