• Stranger Things 4 Has Been Watched for 1.3 Billion Hours Since Launch, Netflix Says

    Stranger Things 4 is Netflix's most popular season of English television ever. As part of Netflix's quarterly financial results, the company revealed that Stranger Things 4 has been watched for over 1.3 billion hours since part one dropped in late May.

    The latest season of Netflix's supernatural 1980s romp blew its other shows out of the water in terms of watch time. For comparison, The Umbrella Academy saw 284 million view hours, The Lincoln Lawyer generated 277 million hours, and young adult drama Heartstopped earned 67 million view hours.

    Earlier this month, we learned Stranger Things is Netflix's first English language series to pass 1 billion hours of watch time. The only Netflix show with more watch time is Squid Game, which amassed a whopping 1.65 billion hours of viewing time in its first month.

    We were fans of Stranger Things 4, awarding Season 4, Part 2 a 9 in our review. The end of the season did leave some openings for the upcoming Stranger Things 5, which you can read about in our piece on five burning questions we have after Stranger Things 4.

    The news from Netflix's report today wasn't all positive, however. The company revealed it lost almost one million subscribers over the last quarter, amidst an increased crackdown on password sharing. Netflix also revealed when we can expect its new ad-supported subscription tier, and announced its acquisition of animation studio Animal Logic.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Concerns About Halo Infinite’s Future – Unlocked 553

    Lots of Halo Infinite talk this week! First we discuss our hands-on impressions of the just-released online co-op beta, then we dive into the wave of key staff departures from the Infinite development team and wonder if it’s a bad sign for a game that’s supposed to be a long-term platform for the future of Halo. Plus: Grounded gets a TV show adaptation, and more!

    Subscribe on any of your favorite podcast feeds, to our YouTube channel, or grab an MP3 download of this week's episode. For more awesome content, check out our recent interview with Todd Howard, who answered all of our Starfield questions after the big reveal at the Xbox Showcase:

    For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

    Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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    Twitter’s Lawsuit Against Elon Musk Will Start in October

    A Delaware court has granted Twitter's request to expedite its ongoing lawsuit against Elon Musk after the billionaire and CEO of Tesla withdrew his offer to buy the company earlier this month, The Verge reports.

    In April, Elon Musk offered to buy Twitter for $44 billion, which the company accepted that same month. Though as the months progressed, it seemed uncertain that Musk would go through with the deal as he claimed that Twitter had too many bots. Even before Elon rescinded his offer to buy Twitter, The Washington Post reported that the buyout was in "serious jeopardy," noting that Musk and his team cast doubt on Twitter about the number of spam accounts registered on the platform.

    After Musk terminated the agreement, Twitter chairman Bret Taylor wrote, "[t]he Twitter Board is committed to closing the transaction on the price and terms agreed upon with Mr. Musk and plans to pursue legal action to enforce the merger agreement."

    During today's oral arguments, Twitter's legal counsel claimed that Musk's conduct was "inexcusable." As CNBC notes, Musk's legal team argued before the court that Twitter wants "to continue to shroud in secrecy," referencing how the company was giving the Tesla CEO the runaround when it came to providing data regarding the number of bot accounts on the platform.

    Chancellor Kathaleen McCormick ordered the trial to start in October and will last five days, though the exact dates have yet to be scheduled. Twitter originally wanted the trial to start in September of this year, while Musk wanted the trial to begin in February 2023.

    Blogroll image credit: Jim Watson/Getty Images.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    Netflix Has Acquired Animation Studio Animal Logic

    Today, Netflix has announced it has acquired Animal Logic, an animation studio with credits on films and shows such as Captain Marvel, The Lego Movie 2, Peter Rabbit, Guardians of the Galaxy 2, and more.

    The Australian studio has been in the business since its debut in 1994 on Little Women, and has since contributed to numerous popular films. Some of its older credits include Babe, The Matrix, Farscape, Moulin Rouge!, The Lord of the Rings: The Fellowship of the Ring, and Harry Potter and the Globet of Fire.

    Currently, the studio is hard at work on animation services for Astro Boy, and is also working on The Magician's Elephant and The Shrinking of the Treehorns in partnership with Netflix.

    With Animal Logic, Netflix picks up approximately 800 Sydney and Vancouver-based employees, and intends to use its resources to "produce some of our largest animated feature films." The deal has not yet closed, but is expected to later this year.

    This news comes alongside Netflix's Q2 earnings report, during which we also learned that Netflix lost one million subscribers in its last fiscal quarter, and is preparing to release its planned low-cost ad tier in early 2023.

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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    Sniper Elite: The Board Game Review

    Once upon a time, a lone American sniper single-handedly won the Second World War. At least that’s the case if you’ve played any of the Sniper Elite series of video games. Now, Rebellion has bought its digital IP to the tabletop so that you, too, can guide a single super-powered stealth sniper to victory against three squads of German defenders (see it at Amazon). Or this time, in order to ensure it’s a competitive game, the Germans might actually win.

    What’s in the Box

    While there’s no ray-tracing or gory kill-cams in the transition to tabletop, you do get 10 ink-washed military miniatures to play with instead, and they’re still excellent eye candy. Nine slot into three sets of colored bases to represent German squads, each with an officer. The other is the sniper himself for the times he’s visible on the board.

    They’re set up on a board that shows a submarine pen on one side and a launching facility on the other. The maps are well-drawn with clear walls, elevation and iconography to facilitate smooth play. There are also two mini-maps for the sniper to move on in secret and a poor-quality dry wipe pen to mark his path.

    Some bags of plastic cubes and decks of cards round out the component manifest. One deck is for sniper weapons, one for speciality soldiers, one for solo board game play, and the final deck is for sniper objectives. They’re all good quality and in a nice touch, the objective deck is printed to make it look like the kind of playing cards used by allied intelligence to send information to prisoners of war.

    Rules and How it Plays

    Sniper Elite is an asymmetrical hidden movement game. One player controls the sniper character, who deploys in secret and moves off-map to try and reach two randomly-drawn objective spaces on the board. The others control the German defenders whose job it is to hunt down and either kill or delay the sniper so that the turn count runs down before he can complete those objectives.

    While up to three players can control German squads, it’s perhaps best played one on one. Two German players have to share a squad, while three runs the risk of one player bossing the others around.

    If the sniper moves more than one space and there’s an adjacent guard, he has to alert his opponents that they’ve heard a noise. In their turn, their roster of actions includes spot and search. The former lets them specify a single space and the sniper must reveal if they’re there. With the latter, they can nominate three spaces and the sniper has to say if they’re in one of them, but not which. A squad can also sacrifice both its actions to do a sweep that tells them whether the sniper is in the same board region.

    This is the basic dynamic that drives the game. The sniper has 10 turns to complete one objective and then another ten for the second. Given the convoluted walls and doors of the two maps, the sniper will be a minimum of seven or eight spaces from any objectives at the start of the game. So even under ideal circumstances, creeping along one space per turn will leave them very tight time pressure. And the longer they take, the longer the Germans can use those spot and search actions to pinpoint the sniper. Every passing turn escalates the tension for both sides.

    Every passing turn escalates the tension for both sides.

    To try and clear a path and reduce the number of enemy actions, the sniper can, of course, snipe. This uses an odd mechanic where you announce how many tokens you’re drawing from a bag, needing as many aim tokens as there are spaces to the target. But alongside those tokens are recoil tokens, which are duds, and noise tokens which can reveal your position. Certain conditions add tokens to the bag, like completing your first objective, which adds a noise token to indicate the heightened state of alert.

    While drawing tokens is tense and the blind pull is a good way of simulating the possibility of noise attracting attention, the boards are simply too small for this to feel like sniping. There’s nothing like the open-world feeling of the video games: instead, you’ll tend to favour short-range shots in cramped spaces to reduce the number of tokens drawn. As a result, it’s rare that a result of a shot is in doubt. Instead, the major risk is revealing your position which, while exciting, feels a bit of a missed opportunity.

    Shooting, however, is only one part of the game, and in all other aspects Sniper Elite: The Board Game delivers handsomely. This is old-fashioned hidden movement done very well, with the sniper being cornered and slipping away into the darkness over and over, unlike the slow burn puzzle of Mind MGMT.

    Thanks to the hidden information, both sides grapple with the constant sense they’re only one step away from losing. The sniper player is under too much time pressure and must take constant risks of giving away clues, but it’s up to them what risks to take. The German players, meanwhile, have to use these crumbs of information to close in, block key routes and hurt the sniper or run down the clock.

    To add to the fun, both sniper and German squads get speciality cards from a decent number of options to vary things up. For the sniper, it’s things like an S-Mine which they can place in secret on their map and which kills any unfortunate German solider that blunders into it. They, in turn, have squad specialities, like a medic that can keep a soldier shot by the sniper in place and on the board twice per game. There’s even a German sniper that can shoot back using the sniper’s shot bag. All in all, it’s plenty of variety to aid long-term replayability.

    Where to Buy

    For more coverage, check out our picks for the best board games to play in 2022.

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