• Game of Thrones: House of the Dragon Is a Foundation For ‘Other Possible Stories’

    House of the Dragon could be just the beginning for the Game of Thrones spin-off that follows the ancestors of Daenerys Targaryen.

    During an interview with The Hollywood Reporter, House of the Dragon co-showrunner Miguel Sapochnik explained how the upcoming series could be the backbone for even more stories.

    “The Targaryens span both directions,” said Sapochnik, refering to both the past and future of the family's timeline. “So as a spine to other possible stories and spinoffs … this is a great place to start.”

    House of the Dragon is set two hundred years before the events of Game of Thrones. Starring Paddy Considine and Emma D’Arcy, it chronicles the ultimate fall of House Targaryen, including the Targaryen civil war, also known as the Dance of the Dragons.

    “I liked the idea of focusing on one family, and obviously the Targaryens have a lot of drama to go around,” said HBO chief content officer Casey Bloys. “I also liked the echo of how empires can quickly fall — those are the types of conversations we are having in our own country, which I don’t think is anything I would’ve thought we’d be talking about 20 years ago.”

    It also happens to be the first Game of Thrones spin-off to head to our screens, with an earlier project canceled despite a $30 million pilot having been produced. Then there’s the upcoming Jon Snow series, which will presumably act as more of a sequel to the original series.

    Three more spin-off shows are also in the works. 10,000 Ships will tell the story of Princess Nymeria, an ancestor of House Martell and founder of the kingdom of Dorne. This series is set a millennium before the events of Game of Thrones, making it even more of a history lesson than House of the Dragon.

    Another spin-off show is set in Flea Bottom – the shady, slum district of King’s Landing. Finally, 9 Voyages will tell the story of Lord Corlys Velaryon, also known as the Sea Snake and the head of the House of Velaryon.

    Although House of the Dragon will feature some familiar names for fans of the show, its setting might feel a little different.

    “The biggest difference about this series is the fact that dragons exist in this [era], whereas they were an extinct species that came back to life in the original show,” said co-showrunner Ryan Condal (at least 17 dragons will appear in the show, according to THR). “So, there’s an infrastructure built around them. There’s a dragon pit, saddles, and dragon keepers — this monk-like order that takes care of them.”

    Thankfully, you won’t have to wait long to find out how that all works – House of the Dragon will debut over at HBO on August 21, 2022.

    Want to find out more about Game of Thrones: House of the Dragon? Check out the latest details from the show and find out everything you need to know before it airs.

    Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

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    Hori Fighting Commander Octa for PS5 Review

    Fighting game enthusiasts have long been looking to replicate the head-to-head intensity found in an arcade at home, and for a long time the best way to enjoy these games was with an arcade fighting stick. However, these large, box-like controllers are bulky, expensive, and not very portable. Thankfully, some manufacturers have taken to miniaturizing the fight stick experience and adapting it into a handheld controller, otherwise known as a fightpad. Hori’s latest iteration is tailored for PlayStation consoles and offers a great alternative to the standard DualSense controller for fighting games.

    Hori Fighting Commander Octa – Design and Features

    On first pickup, you’ll find the Fighting Commander Octa to be extremely lightweight, to the point of almost feeling hollow. This is partly due to its all-plastic construction and lack of rumble motors, but more so that Hori has distilled the fighting pad experience down to what matters most – blazing-fast inputs and on-the-fly customization that lets you jump right into the fight.

    Similar to Hori’s Xbox Series X Fighting Commander Octa, this PlayStation 5 flavor is the first officially licensed fightpad for Sony’s latest console, while also being compatible with PlayStation 4 and PC. It features all the necessary elements of the modern DualSense controller, including the large touchpad as well as dedicated PlayStation, Options, and Share buttons. The most notable difference is the absence of the right thumbstick, something not uncommon with fight pads as most fighting games don’t traditionally require its use. It’s also wired to ensure minimal input delay.

    On the left side of the controller’s face is a slightly raised D-pad, as well as a short-throw analog stick with an 8-way gate designed to increase accuracy on inputs with a bit of tactile feedback. Opposite the directional inputs are a set of six face buttons: Cross, Square, Triangle, and Circle, as well as R1 and R2. The buttons are arranged into two rows of three, allowing you to easily press the buttons with your thumb or fingers from your right hand, depending on your preference.

    The six face buttons are all micro switch buttons, providing an extremely short travel distance and near-instant actuation. They have a satisfying tactile click that feels very similar to clicking a mouse, and the audio feedback ensures you know that the button has been pressed.

    Along the top of the controller are two bumpers and two shoulder buttons, all with a relatively short travel distance and a clicky feel – although they don’t use the same micro switch input as the face buttons unfortunately. By default, they are labeled L3/R3 on the left side and L1/L2 on the right side. If this seems like a confusing layout at first, it is, but it allows you to theoretically press all four face buttons and both sets of bumpers and triggers all with one hand. Thankfully, the Fighting Commander Octa supports local button remapping and can be done very easily.

    I will admit I had a bit of an embarrassing moment as I didn’t realize the shoulder button layout was different until I was deep into a few matches of Mortal Kombat 11. I kept trying to execute a Fatal Blow by pressing L2 + R2 simultaneously with no success, and was certain that there was something wrong with the controller. It’s not until I realized the unique layout was intentional, allowing me to perform this ability with just my right hand.

    On the bottom of the controller’s face is a program button that allows you to quickly remap face buttons, bumpers, and triggers, as well as adjust the D-pad sensitivity to your liking. There’s also a mute button if you’re using a wired headset with the controller’s 3.5mm auxiliary port. On the rear of the controller there’s a toggle to change between PS5, PS4, and PC, and a separate toggle to disable the touchpad functionality, or all of the PlayStation-centric buttons at once, to ensure no accidental inputs are made in the heat of battle.

    Hori Fighting Commander Octa – Software

    The Hori Device Manager is an optional PC application that allows you to adjust D-pad sensitivity, remap any of the controller’s buttons, and adjust headset volume and microphone sensitivity. The app itself is pretty rudimentary, and not all that necessary since most of its functions can be done without the use of a computer.

    As previously mentioned, button remapping and D-pad adjustments can be made via the program button on the bottom of the controller. That said, the Device Manager app does allow you to save up to four profiles, but switching between them still requires connecting the controller to a PC. An interesting choice, considering the Xbox version of this controller includes a profile button for on-the-fly switching.

    Hori Fighting Commander Octa – Gaming

    I spent most of my time testing the Fighting Commander Octa bouncing between Guilty Gear Strive and Mortal Kombat 11. Pairing the controller was simple enough, just plug-and-play. Although it isn’t able to power the PS5 on by itself, you’ll need to use your DualSense or the power button on the console manually first before it’s recognized. Swapping between console and PC is simple too – just a quick toggle on the back and you’re good to go. However, the Touchpad and 3.5mm auxiliary port aren’t compatible with PC.

    While playing Guilty Gear Strive, I spent a lot of time in the practice area where you can test out combos while viewing a live list of recent inputs. I was pleasantly surprised with how quickly button presses and D-pad movements were recognized. During actual matches, the controller felt extremely responsive, too. While I much prefer the D-pad input over an analog stick for fighting games, the 8-way gate on the thumbstick gave some great tactile feedback for executing complex combos, and the shorter size made it feel extremely snappy.

    The D-pad definitely feels a bit stiff, but in a good way. Mushy D-pads are always hard to work with, especially in demanding games, but every input here felt intentional and I became acclimated very quickly.

    Jumping between games was a breeze, too, thanks to the remappable buttons. Being able to quickly configure the controller to each specific game without needing to go into individual settings menus was a welcome addition. I only wish there was a way to switch between profiles without the use of a Windows PC, as many people using the controller with a PS5 may not have access to one.

    While the controller does theoretically work with games other than the fighting variety, the lack of a second analog stick certainly limits your options, so I’d recommend sticking to 2D platformers that favor D-pad inputs.

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    Grand Theft Auto Publisher Announces Support for Employees Affected by Roe vs. Wade

    Grand Theft Auto and Red Dead Redemption publisher Take Two Interactive has announced its "unwavernig support" for its employees in the aftermath of the overturning of Roe vs. Wade, the historic 1973 judgment used to secure abortion rights across the United States.

    As reported by Eurogamer, a statement was shared on Take-Two subsidiary Zynga's Twitter (below) that announced the publisher is expanding its employee travel and lodging benefit programmes across the U.S. and is also adopting the Maven benefits platform, which "provides critical support across fertility, pregnancy, adoption, parenting, and pediatrics".

    Take-Two said it "acknowledges that the United States Supreme Court ruling regarding Roe vs. Wade is a significant event" and it "would like to affirm our unwavering support for all our colleagues in the U.S. and around the world.

    "As always, our people are the heart of our company, and we remain dedicated to protecting their health, wellbeing, and safety," it added.

    Bungie was the first studio to speak out against the Supreme Court's overturning of Roe vs. Wade when its intensions leaked back in May.

    "As always, our people are the heart of our company, and we remain dedicated to protecting their health, wellbeing, and safety."

    "By creating a divide between those who posses the fundamental right to make healthcare decisions that are right for them, and those who do not posses that same freedom, this decision, should it become final, will have far-reaching consequences that will be felt for generations across socio-economic lines," the Destiny developer said.

    Since then, various other companies including Double Fine, ArenaNet, and Outerloop Games have publicly spoken out against the decision. Sony and Insomniac Games also reportedly donated $50,000 each to the Women’s Reproductive Rights Assistance Project.

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    Nerf Pro Gelfire Mythic Blaster Is Up for Preorder

    When you think about Nerf projectiles, you probably picture the company’s typical foam darts. With the Nerf Pro Gelfire Mythic Blaster coming out this year (see it at Amazon), the company is trying something new. Instead of foam, this toy blaster deploys “Gelfire” rounds. They’re little hydrated gel balls that, when they hit their target, burst on impact, allegedly leaving no cleanup at all. It’s a cool concept. The Nerf Pro Gelfire Mythic Blaster is out November 1, but it’s available for preorder now for $79.99.

    Preorder Nerf Pro Gelfire Mythic Blaster

    About those projectiles. The blaster comes with 10,000 tiny dehydrated Gelfire rounds. To prepare for your Nerf war, you first have to hydrate the rounds, which makes them grow into “soft, super absorbent polymer projectiles.” Then you dump them in the hopper (it can hold 800 rounds) and fire them at will. They fire at a high speed and burst upon impact, leaving nothing to clean up, according to the company.

    The Nerf Pro Gelfire Mythic Blaster has two modes, semi-automatic and full-automatic. When turned to fully automatic, it can fire 10 rounds per second, peppering your opponents with a ruthless barrage.

    It definitely a little pricy, but a lot of stuff comes in the package. You get 10,000 Gelfire rounds, protective eyewear, and a USB-A to USB-C cable to recharge the included battery. It also has a removable barrel and an 800-round capacity hopper.

    So if you could use a new way to wage pretend war on your group of friends (and who among us couldn't?), you might want to pick up the Nerf Pro Gelfire Mythic blaster to see what kind of good-natured trouble you can get yourself into. Just don't be surprised when your gel-hydrated friends retaliate.

    Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

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    Xbox Owners Will Finally Be Able to Connect to Discord Voice Chats from Their Consoles

    Discord announced today that it is finally adding voice chat integration to Xbox consoles.

    The addition means that Xbox Series X/S and Xbox One owners will be able to talk to their friends on Discord Voice chats from their consoles, rather than having to use other devices.

    In a press release, Discord notes that Xbox Insider will be able to use its voice chat feature on their consoles, starting today. The feature coming at a later date for all users. As Discord notes, the feature has been widely requested by users. Previously the company allowed Xbox owners to connect their accounts, but could only be used to display information, like Gamertags.

    Discord also confirmed that Discord Voice chat on Xbox will allow users to transfer their voice call from the app (Desktop or mobile) directly onto their consoles using the Xbox mobile app. As you can see from the image below, the transfer process looks pretty straightforward.

    Discord integration announcement for Xbox came roughly seven months after the company announced that it was finally allowing PS4 and PS5 owners to connect their PSN accounts to their Discord profile.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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