• Darth Vader and Batman Figures Steal the Show at Sideshow’s Booth | Comic-Con 2022

    The Sideshow Collectibles booth is always one of the highlights of San Diego Comic-Con, and 2022 is definitely no exception. With a massive display featuring iconic heroes and villains from franchises like Star Wars, Marvel, DC, Resident Evil and The Witcher, there’s something for everyone in this year’s lineup.

    Check out the slideshow gallery below for a closer look at the many jaw-dropping statues, figures and life-size busts on display at Sideshow’s booth:

    With so many cool pieces on display, it’s hard to narrow things down to just a few standouts. But we’re definitely impressed with Sideshow’s Star Wars statues this year, particularly the Premium Format Figures based on The Mandalorian and the Star Wars Mythos: Darth Vader statue. The latter might just top the original for being one of the best Star Wars collectibles ever produced, depicting a battle-ravaged Dark Lord of the Sith with a flaming lightsaber.

    Several of Sideshow’s partner companies are also displaying new items at the show. Hot Toys continues to deliver stunningly lifelike figures from the Marvel, DC and Star Wars franchises. Unsurprisingly, Hot Toys is going especially Batman-heavy this year, with figures based on 1989’s Batman, the Dark Knight trilogy and Robert Pattinson’s version of Batman.

    Hot Toys is also (finally) showing off new versions of Tobey Maguire and Andrew Garfield’s versions of Spider-Man, as seen in Spider-Man: No Way Home.

    For gamers, the real centerpiece of this display is undoubtedly Pure Arts' Lady Dimitrescu statue from Resident Evil: Village. Even at 1:4 scale, this statue is practically the size of a middle school child.

    There's tons of news for all your favorite shows, films, games, and more coming out of San Diego Comic-Con 2022, and we've got the full schedule to guide you through the weekend of panels, announcements, trailers, and surprises.

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    I Am Groot Trailer Reveals the First Look at the Adorable Guardians of the Galaxy Spin-Off

    Marvel Studios has shared an adorable first-look trailer at the upcoming I Am Groot animated shorts that will be released on Disney+ on August 10, 2022.

    The trailer features our favorite Guardians of the Galaxy tree friend going on adventures of his own, and he looks to be in his Baby Groot form for at least part of the series. In the trailer, we get a glimpse of him being attacked by aliens before inadvertently befriending them by farting out a leaf that they use for food. Yep, you read that right!

    We also see him wearing a colorful scarf, a headlamp, dancing with a mirror version of himself, dressing up in a grass dress, and just being incredibly adorable.

    SDCC also treated fans to a new poster of Groot relaxing by a tree that may or may not be his cousin, and there are equally cute bugs and creatures around him.

    The trailer for I Am Groot was accompanied by the official announcement of Season 2 and Season 3 of Marvel's What If… ?, the news that Spider-Man: Freshman Year will arrive in 2024 with Charlie Cox's Daredevil, info on Marvel Zombies, and a release window and new details for X-Men '97.

    You can also check out everything announced so far for San Diego Comic-Con 2022!

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Dragonheir: Silent Gods – Tell Your Own Story in This Multiplayer RPG

    Dragonheir: Silent Gods is an upcoming party-based online multiplayer role-playing game that is set in a world filled with magic and dragons. Players will become the chosen one and embark on a journey to save a world that was nearly destroyed during a battle of the dragon gods.

    Dragonheir is set to release on PC, iOS, and Android in 2023 but fans will soon be able to jump into the world of Arkendia with a series of tests that will take place during 2022. So to prepare you to save the world from certain doom, here are five reasons why this RPG is one you won’t want to miss.

    Experience Movie-Like Branching Storytelling Through Sandbox Exploration

    Dragonheir: Silent Gods is all about player freedom and giving adventurers journeying to Arkendia a chance to forge their own story as they see fit. Dragonheir features non-linear missions and side-quests that allow players to explore its many biomes however they’d like. This means they can journey freely from ice fields to underground caverns to forests, plains, and more to experience unique puzzle-solving gameplay and a thrilling and captivating branching story that will play out like a movie.

    Furthermore, Dragonheir features dice-based gameplay that will make any Dungeons & Dragons player feel right at home. The dice will determine if you can steal, trade, fight, persuade, and even if you are skilled enough to recruit legendary NPCs to join your team. The choices are yours, but the rolls will decide your fate.

    Challenge Epic Bosses

    Dragonheir takes place following a battle of the gods that saw the whole world set aflame by the roar of the Dragon God. After you awake in a new shattered world without your memories, you embark on a quest to recover what you lost and take down monsters and dragons on your way to save what is left of Arkendia and all you love.

    One of these epic bosses is known as Tiamat, a three-headed dragon that threatens everything you hold dear, who must be stopped before her Force of Darkness engulfs the world. Tiamat is just one of the many chromatic and metal dragons that await you in Dragonheir; defeating them will reward you with ascension materials, equipment, runes, and divine artifacts.

    Collect Powerful Heroes

    While players will embody the chosen one destined to save the world, they won’t have to solve all the world’s problems alone. Dragonheir is set to feature over 200 different heroes with over one million options for how to build them. As for who these heroes are, the world of Arkendia is filled with Iskallan Dwarves, Death Knights, Orcs, Plain Humans, Dark Elves, Sorcerers, Knights, Undead, and many more.

    One such hero is the Dwarven Fighter Gimgus, a bellicose mercenary, lecherous alcoholic, and gambling master who seizes the day and will be a valuable and entertaining addition to any party.

    Next-Generation 3D Classical Aesthetic Style

    Dragonheir: Silent Gods’ artstyle is inspired by exquisite retro aesthetic flair and the art is powered by high-quality and powerful next-gen 3D technology. From clothing to weapons to jewelry and more, all the gear from the different races of Arkendia have been realistically imagined and were designed to help build out this fantasy world and make it feel as real as possible.

    Semi-Real-Time Strategy Combat

    Dragonheir features innovative semi-real-time combat that will reward those who enter each battle with a strategy and the knowledge of all the tools, spells, heroes, weapons, and more in their arsenal. Much like chess, positioning is key and the way heroes are placed can be the difference between victory and defeat. When in battle, the choice will be yours as to when you should attack or defend, push forward or retreat, and more. From sending a sword-wielding warrior to face an enemy in one-on-one combat to a sorcerer unleashing an area-of-effect spell that will devastate a group of enemies, the combat options are endless.

    Dragonheir: Silent Gods will be released on PC, iOS, and Android in 2023. Want to get your hands on more news for Dragonheir: Silent Gods? Follow their official Twitter, Facebook, Instagram, & Youtube to stay up to date on more information.

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    How Nope Examines the Erasure of Hollywood’s Original Sin

    Some mild spoilers follow for Nope.

    Jordan Peele’s horror mines the unpleasant truths just under the surface of American society. Whether it’s a white family preying on a Black artist to steal his gifts for themselves or a legion of doubles we’ve abandoned underground to lead half a life, Peele’s monsters are extensions of our culture’s worst tendencies… as he’s called them in the past: social demons.

    And now in his new film Nope, Peele positions Keke Palmer’s Em and Daniel Kaluuya’s OJ as would-be, should-be Hollywood royalty – descendants of the very first movie star. In 1878, photographer Eadweard Muybridge was commissioned to produce a series of still images in order to prove that all four of a horse’s hooves leave the ground during a sprint. Those images of a jockey riding a horse, when viewed in quick succession, produced the first moving image. The first “movie.” And riding that horse? Well, in real life… we don’t know. The jockey’s name is lost to time. And that’s part of the point.

    In Nope’s world, that jockey was Em and OJ’s great-great-great grandfather. And while “The Horse in Motion” catapulted Muybridge to fame, the Haywoods were left in the dust, trading on their association with the film in the only way available to them throughout the years: by training and providing horses for cinematic classics like The Scorpion King. The Haywoods’ contribution to film history being roundly ignored is a painful erasure that Peele builds Nope’s entire story around, especially as filmmaking becomes a focus of the family’s once again.

    I recently discussed this aspect of Nope with Peele and stars Daniel Kaluuya and Keke Palmer, and I asked them about how Nope is incredibly reverent to film as a medium, treating shooting it as a very powerful act. This goes all the way back to the very first motion picture – “The Horse in Motion.”

    “I think there was something about realizing that this industry, this art form that I've devoted so much to, is built on this initial erasure of this person who is, for all intents and purposes, the first actor and stuntman and wrangler in film,” Peele tells IGN. “And that character, that person, has been sort of tossed aside and … is a character we don't even know. And so I thought the fact that I get to make this film, this big summer blockbuster from my perspective with Black leads – in a way, Nope is sort of the sequel to [‘The Horse in Motion’]. It's sort of the answer to it, and the answer to that erasure. And it was only appropriate that the characters in my film were from the lineage of that original jockey.”

    I think there was something about realizing that this industry, this art form that I've devoted so much to, is built on this initial erasure of this person.

    The Haywoods struggle with a very painful family legacy – their erasure from film history – and they kind of deal with that in their own ways.

    “[Jordan and I] had a lot of conversations, and I think it was just like [OJ] hasn't got friends,” says Kaluuya. “He's hanging out with horses. So, he doesn't speak, then you get so used to not speaking, you know? And also a big thing was that he's not his dad. He didn't inherit his dad's personality. Em did. And so he always feels that, ‘Well, I can't talk like him, so I'm not going to.’ And we spoke a lot about that. About him just being him. And then his dad died, and then he just didn’t feel like talking.”

    OJ’s crippling shyness and anxiety at performing in public isn’t shared by Em, who even within her own family felt excluded from what legacy the Haywoods have managed to hold on to, to the point where she’s totally ready to let it go.

    “I think their perspectives and the way they feel about the ranch – you know, you say it's an erasure… I think it's an erasure that Emerald never felt a part of,” adds Palmer. “Because she grew up as the only female really in her family. And even though she had all the skills her dad had, it was kind of like always on OJ to really be the one. So she never felt a part of something. And then you have OJ on the other hand who always felt a part of it. You know, he knew maybe he didn't have the [personality] side of it, but [he was like], ‘I'm always here with Dad. This is my main thing. And I have such a huge respect for it because I've always felt a part of it.’ And so his feelings of watching it die out are a little bit more saddening, you know, and he wants to keep it alive. Where I suppose Emerald is kind of like, ‘How can we get rid of this shit?’ Because she's like, ‘It ain't never really been there for me. No way.’”

    OJ’s tendency is to keep quiet, keep his head down; Em’s performative, pragmatic nature… they’re responses borne out of necessity, coping mechanisms for the hard fact that the Haywoods’ shot was taken away from them long ago. Horror often finds its characters processing pain from their past, which can take the form of whatever’s plaguing them in the present. That’s something that the voices behind Nope celebrate as a massive strength of the genre.

    “I think that we repress our fear,” says Peele. “Fear is this unpleasant emotion that we suppress. We don't deal with it, we try not to deal with it… and yet we need to deal with it. It's sort of human, it's there for a reason. And I think there's all sorts of ways we find our releases for our fears – be it nightmares, or horror movies, or really dark procedurals. And I just think it's very needed. We need to face these things in some way. And story allows us to do it in a safer, more comfortable way.”

    “Man, if you do it right, the opportunity that you have to explore trauma metaphorically with some type of creature, some type of horrific villain, it is insurmountable, but you got to really know what you're doing, which is why Jordan is so beloved when it comes to this genre,” says Palmer. “It’s because he actually knows how to use fear and our psychological feelings around fear to create these magnificent stories. And when you do a horror right, you really have just a great movie. Something that frightens people and makes them think. People on the edge of their seat – they're engaged … The emotion is what ties the horror all together.”

    The nature of Nope’s UFO and the reason its over the Haywood ranch in the first place is something you should discover for yourself when you watch the movie. But suffice to say, that UFO and the way the Haywoods come to see it as their second chance as a family are at the heart of how Nope codes its discussions about erasure.

    “Well, in many ways, the UFO is a catalyst for [Em and OJ] to get together and the journey that they go on,” explains Peele. “To capture the video is the journey that I think reignites their bond as a storytelling device. You know, there's something about the UFO in question that represents the uncatchable, the impossible. And I think it is in some ways the victim of exploitation itself. One of the reactions that this movie, I think, represents for me is a reaction to the industry itself, and all of the ways that the monetization of spectacle contributes to our soul deterioration as a society. So, I think the fact that the family has been a victim of this erasure in the past and is sort of representing Black people as it is, it just all contributes to the meta aspect of what I was trying to do with the film myself and capture the impossible. Make the film I'm not supposed to make, I'm not supposed to be able to make.”

    Asking the audience to consider uncomfortable truths while enjoying his films is at the heart of what Jordan Peele does as a director. Get Out, Us, and Nope invite dissection, consideration, and reconsideration of the context in which you’re watching them. They invite you to look a little closer at the monster under the surface – or over your head – and ask yourself why it’s such a scary thing in the first place. I had to ask Peele, when audiences look up in the sky after they see Nope, what is it that he hopes they feel?

    “You know, I've always been sort of daunted by the clouds. They're so beautiful,” responds Peele. “But when I see a big cloud right overhead that feels a little bit lower than it's supposed to be, I just always ask myself: ‘What's in there?’ I hope it's a little bit scarier to look up in the sky.”

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    DC Seemingly Has No Plans to Make More Snyderverse Movies

    It doesn't look like Justice League, Batman v Superman, and Man of Steel director Zack Snyder will be returning to make any more movies in his 'Snyderverse' setting.

    Speaking during a San Diego Comic-Con panel (and shared on Twitter by @themarveImaniac, below), DC Comics chief creative officer Jim Lee said Justice League: The Snyder Cut would likely be the director's final entry in the franchise.

    "I work on the projects that are in development," Lee said. "I think the Snyder Cut was Zack's vision realised, and it was a really satisfying story he told, but there's no plans for additional work on that material."

    The four hour version of Justice League did revitalise belief in Snyder's vision for a Marvel Cinematic Universe style take on DC films, as after it was released last year, #RestoreTheSnyderVerse trended on Twitter with over one million posts of support.

    The film was left open-ended too, as Snyder said he wanted to stay true to the original vision (that would have a sequel) and "it's in-genre to end these movies on a cliffhanger".

    DC's new bosses reortedly decided on a different direction, however, as in April this year Warner Bros Discovery CEO David Zaslav said he wanted to overhaul the company and find a Kevin Feige-like figure to oversee the new era. Films like The Joker (which IGN said was a masterpiece) would serve as a "shining example" of things moving forward.

    Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

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