• Serum, a First-Person Survival Game, Announced

    Developer Game Island has announced Serum, a first-person survival game for PC in which you must craft, hunt, adapt, and survive in a forest that's been posioned by the titular serum.

    Game Island says there will be safe zones and shelters where you can craft weapons and traps and prepare to stave off the wilds. Meanwhile, you'll need to fight off the serum-infected mutant animals in the forest.

    A hook, though, is that you have to inject the serum into your own system in order to stay alive; even though it will change you physically and mentally, you will die if you don't get more of it every few minutes. But every living thing is a potential serum source, as you can harvest the serum from enemies and other entities.

    Serum does not yet have a release date, but it will be released on Steam when it's ready.

    Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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    Westworld: Season 4, Episode 5 Review – “Zhuangzi”

    Warning: The following contains full spoilers for the Westworld Season 4 episode "Zhuangzi," which aired on July 24 on HBO.

    To read our review of last week's Westworld episode, "Generation Loss," click here.

    It's almost a given that the episode following last week's "Generation Loss" would have a comedown quality, after all the big reveals we absorbed, but "Zhuangzi" kept the fires burning nicely, giving us a much closer look at the dystopian future — the flipped robot/human theme park — the world had become. Christina's realization of the truth (well, most of it) about her role in it all dragged a bit, but the story still pushed us into new, intriguing places.

    After "Generation Loss," Christina was the one character seemingly left out in the cold, as an unwitting programmer of humans in this new playground of the gods. Christina is so singled out here, when compared to the other human-hosts, that she's almost certainly a remodeled/reworked version of Dolores — Dolores, who might now be getting punished by Hale (in a way only Hale can enjoy) as writer of these new human narratives that transforms all people into NPCs, toys to be used at the whims of the robots like the Greek deities of old.

    We already knew what was happening, so all that was left was for her to learn about it. Teddy, who's still Teddy apparently (a small mystery in its own right — is he in her mind?), spelled it all out for her, but these parts of "Zhuangzi" sort of felt like they were fighting to catch up with the rest of the story.

    A big interesting element here though, one born of Christina's new realization, is that her brain (as she's presumedly still a host) can sync up with the goo-virus in people and control them. Like Maeve with hosts, she can telepathically puppet humans. Since Christina, more or less, is the dark tower at the edge of town, she now uses this skill set to get out of jams. Once Christina and Maeve unite against Hale — no Maeve this week, as she's still being dug up — it'll most certainly be a very fun battle.

    Due to Christina getting caught up on everything we'd figured out, there was a middling quality to "Zhuangzi," but that in itself was almost a trick because within this new sandbox came a brand new arc for the bots — which is that they now are fritzing out and experiencing existential dread because of the outliers. The entire world, as a globe, is sort of unclear still, geography/capacity-wise. Is everything a wasteland except for the "city"? Is humanity now just a couple million people? Or are there still cities like this one all over? The show still uses crowds when needed, to make everything feel appropriately populated, but an overall sparseness remains. A head count would be nice, regarding Earth.

    Now that Westworld has veered fully into A.I. apocalypse territory, it's also playing with the notion of immortality and the thought experiments involving the curse of a perfect, eternal existence. Hale is bored (and making people play Lou Reed's "Perfect Day" on piano until their fingers bleed and rot), much like tales of our own cosmic overlords using us as pawns because of ennui and weariness, but she's also set the hosts up to "transcend" in some manner, to undergo surgery and become something new. But the hosts are having too much fun using the human theme park and it confuses her. William is her watchdog, but he's starting to crack.

    You see, the people who break free of the virus are hunted down as part of a game within a game. But they, either with their words or some other frequency that transmits from their shattered mind (Hale thinks there's a new virus), they can make the hosts goes nuts too (and take their own robot life), so they're a double-pronged danger. William makes the mistake of listening to an outlier and now he's losing it, talking to real, cold-storage William about the meaning of life. Of course, there could be an outlier virus but the point here is the humanizing of the hosts and the idea that all sentient life questions reality, even if they actually know, for a fact, who created them. After all, origin is one thing and purpose is another.

    The endgame is starting to form; as the rebels free outliers and excavate Maeve, Caleb remains on the inside as the 247th version of himself, Christina secretly uncovers truths about the world and herself, and William is poised and ready up to splinter off from Hale in a way she didn't/couldn't anticipate. It would be nice, too, if Oscar winner Ariana DeBose had more to do as Maya, Christina's roommate. She's been having nightmares, so maybe an outlier breakdown is in her future.

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    The Last of Us Part 1 Should Come to PC ‘Very Soon’ After PS5

    If you're looking forward to playing The Last of Us Part 1 on PC, you may be able to get your hands on it sooner than you thought. According to one Naughty Dog dev, the studio's overhaul of the beloved post-apocalyptic game is expected to launch on PC "very soon" after the PS5 release.

    Naughty Dog Senior Environment Texture Artist, Jonathan Benainous, responded to a fan on Twitter (below) to tell them that The Last of Us Part 1's PC version would be coming "very soon" after September's initial PS5 launch.

    While the PS5 version had been announced for a September 2 release, a PC version had only been listed as "in development". Given the long waits for PC releases for many PlayStation exclusives, some worried that this could be a similar situation – but Benainous may have helped ease that a little.

    "Very soon" isn't much to go on, of course, but it sounds like those hoping to play the game on a computer shouldn't have to wait too long after PlayStation fans get to check it out.

    Notable is the fact that The Last of Us Part 1 will mark the first time the two-part franchise has landed on a non-PlayStation platform, so the remake's launch on PC adds at least a little bit of credibility to long-standing rumors of The Last of Us Part 2 will eventually receive a port, too. Only time will tell if Naughty Dog has that one in the pipeline.

    The Last of Us Part 1 will take advantage of the PS5's hardware with vastly updated character models, redesigned environments, haptic feedback, and more. However, reception to the remake has been understandably mixed given that the majority of the improvements are related to the game's visuals, leaving many frustrated by its high price-tag – especially considering 2014's PS4 remaster of the game still holds up remarkably well.

    The Last of Us Part 1 launches September 2 on PS5. Stay tuned to IGN for more information regarding the release date of the PC port.

    Billy Givens is a freelancer at IGN with over a decade of experience writing gaming, film, and tech content. His work can also be found on GameSpot, USA Today, Digital Trends, Tom's Guide, and more. You'll find him blabbering on about video games and more on Twitter at @mektige.

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    Anker’s New GaNPrime Chargers Will Detect Which Devices Need to Charge Faster

    Anker has a new line of chargers, which the company says are "faster, smarter, and greener" options for people looking for high-wattage charging accessories.

    As part of its Series 7 lineup of charging products, six new accessories have been added to the lineup — each of the new products uses a new type of charging system, which Anker calls "GaNPrime." This new technology combines the latest gallium nitride (GaN) tech with some of Anker's proprietary features packaged into compact, travel-oriented designs.

    Here's a full list of all the new Anker GaNPrime chargers, which are available now to purchase on Amazon:

    The new GaNPrime chargers include Anker's new PowerIQ 4.0 technology, which the company says will allow these accessories to automatically adjust the power distribution in each USB-C port to prioritize which device needs to charge faster. The company says the GaNPrime chargers will dynamically adjust power distribution every three minutes and release extra power output to devices being charged concurrently. Anker claims that its GaNPrime chargers can reduce the charge time of two 67W 14-inch MacBook Pros by 62 minutes.

    Anker sent me the GaNPrime 747 charger, and I could charge my MacBook Pro, iPhone 13 Pro, and Apple Watch Series 7 using the three USB-C ports. My iPhone 13 Pro was able to charge from 0% to 100% in less than two hours.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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    Halo Infinite Campaign Co-Op Won’t Include Online Matchmaking

    Halo Infinite's long-awaited campaign co-op does not include online matchmaking in either its current beta phase or final version.

    As reported by GamesRadar+, 343 Industries has confirmed that the game will not include an option to connect with a stranger online, only including direct user-to-user invites.

    "Online matchmaking will not be available with final co-op," an Xbox spokesperson said. "We encourage you to use the Halo [Looking for Group service] and the new Discord voice call feature on Xbox to find players to party up with as you continue playing the beta."

    The campaign co-op beta finally went live on July 15 eight months after Halo Infinite was released. It was delayed from the game's initial release date in December last year. 343 later announced another delay to the mode, saying it wouldn't arrive until May 2022 at the earliest, and only in June confirmed a beta would begin in July.

    The game hasn't had the smoothest post-launch period and even 343 admitted its multiplayer mode is lacking content, and while the Season 2 update was meant to address concerns, it too had a bumpy launch.

    Elsewhere in the world of Halo, however, excitement has built around a new $20,000 competition launched by content creator Charlie ‘Cr1tikal’ White, who will award the cash to anyone who can complete the game on the hardest difficulty without dying.

    Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

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