• The Best Deck-Building Board Games for 2022

    Board games have been around for thousands of years. So when a designer comes up with a genuinely new idea for a game mechanic, the hype train takes off like a rocket. Such was the case for deck building in over a decade ago — and we've come along way by now in 2022.

    Like many fresh ideas, the concept of a deck building game is startling in its simplicity. Card games where you build a custom deck before you play have been around a while. In a deck building game, though, you build the deck while you play. Starting with a hand of currency cards, you cash them in for other, more interesting cards, and make a deck on-the-fly you think is good enough to win.

    It wasn't just gamers who got bowled over by the brilliance of the concept: it was designers too. Gaming was soon awash in copycat games, many of limited interest. Since then, the mechanic has seen redeployment into other genres of game with mixed results. But there are loads of awesome examples, too. These are the best deck-building board games.

    Dune: Imperium

    In Dune: Imperium your deck represents resources that your noble house can draw on as you seek power and influence in the universe of Frank Herbert’s sci-fi epic. It’s married to another classic mechanic, worker placement, as each card play sends one of your agents to a board space, either courting influence with a faction like The Guild or The Fremen, or to the planet’s surface, to harvest spice or do battle for territory. It’s a clever melange of thematic and abstract concepts that mesh to create a fascinating whole with many parts to master. There’s also a whole new concept for deckbuilding called reveal turns where you discard your remaining cards to get a secondary effect, meaning you’re building and playing your deck on two different levels at once.

    Tyrants of the Underdark

    Another game where your deck corresponds to assets belonging to a noble house, only this time they’re minions in the employ of Dungeons & Dragons’ fiendish dark elves. Card play spreads your troops, assassins and influence from your starting city over a network of Underdark locations from the well-known fantasy novel trilogy The Legend of Drizzt. There’s a real sense of struggle as you tussle for territory with other players, card and counter-card adding and removing pieces from the board. Many of the cards represent iconic characters and monsters from the role-playing game with art to match. And there are multiple card sets to combine for new and interesting strategic and tactical options with every play.

    Legendary: A Marvel Deck Building Game

    Legendary does a couple of interesting things with the deck-building formula. For starters, it’s cooperative, with all the players working together to defeat a supervillain, although if you defeat them you can tally points and declare a top, legendary, player. Second, the villain has a deck too, which functions as a game engine and a scenario which dictates the win and loss conditions. You’re not, as you might expect, playing as individual Marvel heroes but rather controlling them as a group with your card plays, recruiting new cards and attacking the villain’s henchmen. It’s a riot of replayability with so many different combinations out of the box, plus it’s fast and smooth with lots of options to fine-tune the challenge level to your group’s needs. There’s a whole series of Legendary games built on the same mechanical engine, including the excellent Legendary Encounters: An Alien Deck Building Game.

    Dominion

    Or you could start with the deck building game that started it all. Dominion wasn't only novel: it was also simple, with quick, three-step turns. All the complexity is on the cards themselves. The goal is to use the starting copper cards to buy better cards, allowing for more money and actions, working up to buying victory point cards. Strategy comes down to honing your deck into the leanest card-buying machine you can manage. With 25 card options, of which 10 got chosen for use in each game, it also has impressive replay value. Yet it's popular enough to have spawned a slew of expansions, of which Dominion: Intrigue is often considered the best.

    Aeon's End

    Aeon's End takes deck-building into the popular category of cooperative games. It's a smart move: deck-based games are often low on interaction, and having players work together is a solid solution. Here, you're all wizards working together to save a fantasy city from a marauding evil. And there are plenty of cards to heal and buff your fellow players, so there's plenty to think about. Its particular genius, though, is that you flip your discard pile over rather than shuffling when it's empty. This makes the order of card play critical, allowing you to set up combos for the next time you run through your deck. With other timing-based innovations and a tense random turn order, it's thrilling and challenging in equal measure. You can now choose from two sets, facing off against demons in the original box or taking on the undead in a longer, more complex campaign with the new Legacy of Gravehold.

    Clank!

    Numbers are at the heart of what makes deck building work, and they're at the heart of what makes Clank! special. Players are adventurers seeking to loot a dungeon and escape before a dragon wakes up. The engine of each hero is their deck, which lets them move and fight, open doors and spend gold. These are just abstract numbers that you use to overcome challenges: the real game is the frantic race in and out of the dungeon. That's where all the themes and thrills are. By separating the strategy from the theme, Clank! manages to satisfy fans of both camps with a winning combination. If you fancy taking these concepts into a long-form legacy game where the results of one game impact the next, there’s also Clank Legacy: Acquisitions Incorporated which brings the game into the Dungeons & Dragons universe. And for more strategic game ideas, check out the best strategy board games.

    Undaunted: Normandy

    Deck-building has proved a surprising proxy for warfare in several games. Undaunted is the best of them, using the flow of cards from your deck as a way to simulate casualties and command confusion on the battlefield. It's a great fit, giving players a real sense of running an infantry platoon from simple rules. Atop the deck-building strategy, there's the extra dimension of moving pieces on the map. This isn't so realistic, but it's still a ton of fun as you tussle over tiles using tactics and dice. A selection of scenarios and troop types ensures there's plenty of replay puzzling as you work the game's layers to gain the upper hand. There are two editions of the game to choose from. Undaunted: Normandy focuses on squad-level combat in France while Undaunted: North Africa moves the action to single-soldier special forces and adds rules for vehicles. For other ideas in this space, check out our list of the best war board games.

    Orleans

    One of the greatest pleasures of deck-building is having to work out a new plan each turn, based on what fate gave you. Bag-builder Orleans is the absolute epitome of that pleasure. Your drawn tokens represent French peasants that you must set to work on tasks of your choice. There's a dizzying array of work for them to do, from building walls to brewing beer, each of which gains you some reward. It's all about balancing rewards like new workers or special buildings now against the promise of points later. But unlike most building games, Orleans has so many routes to victory that all the options blend into a deliciously rich strategic soup.

    Mage Knight

    While many games add a board or two to deck-building, Mage Knight adds the whole kitchen sink. It's a sprawling, complex fantasy adventure in which you'll explore, recruit armies, and plunder dungeons. Most notable of all, it offers deep reserves of both narrative and strategy, a rarity in game design. Deck-building is the cornerstone on which the whole, huge edifice rests. Your deck, at first, represents your heroic abilities. As you explore and grow it also comes to include spells, followers, magical treasures, and a good deal more besides. With several scenarios and styles, including competitive, cooperative, and solo, Mage Knight tries to be all things to all gamers and succeeds.

    Paperback

    Paperback takes a whole different approach to diversifying the deck-builder. Rather than trying to evoke a theme, it gives up and makes an abstract word game instead. Each card is a letter or a wildcard, and your task each turn is to use your hand to make the highest-scoring word you can. To ensure the game isn't just card-based Scrabble (speaking of, see the best classic board games), most letter cards in Paperback also have a special ability, such as extra draws. By being both an efficiency engine and a phonetic puzzle, it combines the best challenges of two worlds. And, at the same time, offers a great entry point to deck building for fans of more generic games.

    Trains

    Turns out that something as simple as adding a board adds a ridiculous amount of fun to deck-building. The best example is Trains, in which players compete to build rail routes across a map. It's got the same attractive simplicity as Dominion, with a focus on the cards but two key innovations. First, building on a map adds a bunch of spatial and time-based considerations that don't exist with cards alone. Second it adds waste cards, a thematic way to clog up your deck with rubbish which you need to manage effectively to do well. The whole package adds a ton of fun to the deck-building concept, especially for lower player counts.

    Automobiles

    Inevitably, the publisher of Trains has another game called Planes and a third called Automobiles, which is the best of the lot. Rather than building a deck, this game seems you building a bag instead, filling it with colored cubes. Each cube represents one of the cards in use for that game, so when you pull it from the bag you essentially play that card. This makes the game much faster and less fussy than the endless effect-checking and shuffling of most deck-builders. That speed suits this thrill a minute track-based racing game just fine, yet still gives players a smorgasbord of strategic options.

    Shards of Infinity

    At first, Shards Of Infinity looks like a typical example of the genre, with currency cards to buy more cards and one weapon to damage opponents. But it has two breathtaking new tricks up its sleeve. First is that you can spend leftover currency on Mastery which slowly accumulates and makes certain cards work better. Second, rather than adding a card to your deck when you buy it, you can use it straight away but then discard it. These two aspects lend then game impressive depth and flexibility. Plus, since the aim is to take out other players, it's got an exciting level of interaction lacking from most of its peers.

    If you like these, be sure to check out of picks for the overall best board games to play in 2022.

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    Black Panther: Wakanda Forever Funko Pops Are Up for Preorder

    Black Panther: Wakanda Forever recently got its first full trailer, and now you can preorder Funko Pops based on the upcoming Marvel movie. A line of Funko Pop figures and corresponding keychains has officially been announced. They’re set to release November 10, and they’re available for preorder on Amazon now.

    Preorder Black Panther: Wakanda Forever Funko Pops

    These Funkos come as no surprise, of course. Whenever a big geek-culture-friendly franchise gets a new installment, the Funkos are soon to follow.

    The Wakanda Forever lineup includes characters wearing costumes and clothes from the upcoming movie. We’ve got characters like M’Baku, Ramonda, Namora, Nakia, Namor, Okoye, and Ironheart MK1.

    Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

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    Zelda: Breath of the Wild Split-Screen Mod Will Launch This Week

    Breath of the Wild is one of the greatest games of all time, but wouldn't it be better if you could play it together? And no, we're not talking about Linked Together, we're talking actual split-screen multiplayer.

    Well, thanks to one modder, the dream to play Breath of the Wild with a friend is now a reality.

    First spotted by Eurogamer, a new mod developed by Kirbymimi introduces split-screen gameplay to the world of Breath of the Wild. The mod will release in beta form this Friday, July 29.

    You can watch over 8 minutes of split-screen Breath of the Wild gameplay on YouTube, which shows the pair of Links exploring Hyrule Castle, battling enemies, and eventually taking on the final boss. The two Links can even harm each other! Of course, this version of Breath of the Wild isn't running on Nintendo's official hardware, so don't expect to romp around Hyrule with a friend on Switch.

    In late 2021, the content creator PointCrow offered a $10,000 reward for the first person to create a working Breath of the Wild multiplayer mod. However, the reward had a number of stiff requirements, including granting PointCrow 1 to 2 weeks of exclusive access to the mod, which has not happened with Kirbymimi's mod.

    The modding community for Breath of the Wild has been active basically since the game launched back in 2017. Some of our favorite mods include one that turns the game into a NieR: Automata hybrid starring 2B, or a mod that swaps Link with the fan-favorite Waluigi.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Guardians of the Galaxy Vol. 3’s Villain: Who Is the High Evolutionary? | Comic-Con 2022

    We’re blasting off once again, as James Gunn reassembles the Guardians of the Galaxy for Guardians of the Galaxy Vol. 3. The long-awaited-threequel is pitched to round off this cosmic roster of rag-tag rogues, and thanks to San Diego Comic-Con, we finally have confirmation that Peacemaker’s Chukwudi Iwuji will be playing the Marvel character known as the High Evolutionary. (The actor even showed up at SDCC 2022 in costume!)

    Fans already knew Iwuji would have a part to play in Vol. 3, with reports indicating he’d appear in the film as a “deeply complex” and “extremely powerful” addition to the Marvel Cinematic Universe. Following in the footsteps of Doctor Strange in the Multiverse of Madness’ Living Tribunal and Thor: Love and Thunder’s Eternity, this cosmic character from the MCU is welcome addition. But just who is the High Evolutionary?

    Who Is the High Evolutionary?

    Back when Guardians of the Galaxy Vol. 3 started casting, many thought the Vol. 2 post-credits tease of Adam Warlock meant Will Poulter’s character was the villain of the movie. But now it seems the High Evolutionary, who started off as an obscure Thor foe, will be stepping up as this movie’s de facto big bad.

    Introduced in 1966’s The Mighty Thor #133 and #134, the High Evolutionary is also known as Herbert Edgar Wyndham. A scientist with a great interest in, you guessed it, evolution, Wyndham’s mission in life is to artificially accelerate mankind’s evolution.

    An X-Men Connection

    The comics tell us that the High Evolutionary took an interest in the works of Nathaniel Essex – better known as X-Men villain Mister Sinister – but he took things even further.

    Much like Essex, Wyndham wanted to perfect human genetics through experimentation, meaning he inadvertently created a race of talking animals called the New Men in his “citadel of science” that was placed in Wundagore. Tying back to the MCU, Mount Wundagore was a major point of interest in Multiverse of Madness, and where we last saw Wanda Maximoff before she may or may not have died (she’s totally not dead, come on). After being abandoned by partner Doctor Jonathan Drew (father of Jessica Drew/Spider-Woman), Wyndham gave himself a suit of silver armor to protect him from werewolves (comics!). This gave the character his signature supervillain look (which Iwuji showcased a variation of at SDCC). The High Evolutionary dubbed his experiments the Knights of Wundagore, and used them to ensure the demonic god Chthon was trapped there (that’s a Wanda Maximoff connection right there).

    The High Evolutionary and the Scarlet Witch

    The character does have a variety of ties to familiar characters in the MCU. Eventually he was revealed to be the puppet master behind Pietro and Wanda Maximoff’s getting their powers in the comics. The movie franchise has established that Quicksilver and Scarlet Witch gained their abilities via the Mind Stone and experimentation done by HYDRA, but this could still be retconned to include the High Evolutionary.

    That said, it seems likely the High Evolutionary of Vol. 3 will connect to Ayesha (Elizabeth Debicki) and her people the Sovereign, who we first met on the big screen in Vol. 2. His evolutionary skills could connect to Ayesha’s creation of Adam Warlock (not to mention any possible revenge plot she might have against the Guardians). Speaking of…

    The Adam Warlock Connection

    Back in the comics, having had enough with our Earth, the High Evolutionary established Counter-Earth with the New Men, and then bestowed the Soul Stone to Adam Warlock. But with the Infinity Stones seemingly destroyed in the main canon of the MCU, we’ll have to wait and see whether Gunn has adapted this aspect of Warlock’s origin story.

    Eventually, the enormously powerful cosmic beings the Beyonders eventually tricked Warlock into murdering the High Evolutionary. With Secret Wars just announced as the current, uh, endgame of Phases 4, 5, and 6, this could be a significant fact to remember since the Beyonders were a key part of that comics storyline. Could the High Evolutionary stick around for several phases before buying it at the hands of Warlock in that sure-to-be epic?

    Of course, in typical style, death was only temporary. Later issues saw the High Evolutionary try to take over Earth and catch the attention of the Avengers. A super-evolved Hercules was sent to stop him, which again could tie to the post-credits tease of Zeus’ son in Thor: Love and Thunder. Hercules and the High Evolutionary eventually evolved themselves out of existence and were imprisoned by the Celestials. More recently, he battled Ultron and Phalanx warriors who wanted to seize Warlock for themselves. Although it looked like Warlock perished, his consciousness lived on and the High Evolutionary knew he’d survive to lead the “new” Guardians of the Galaxy. Given that Gunn said this is “probably” the last time we’ll see the current team, this all sort of fits into place if we’re looking at a brand-new lineup for a potential fourth Guardians movie.

    The Cosmic and the Rocket (Raccoon)

    The character also has ties to the cosmic side of Marvel, like Galactus and the Silver Surfer, who of course are tightly connected to the Fantastic Four. An FF movie might seem a long way off, but if the High Evolutionary is sticking around for a little longer, we could see the comics story of him draining the Silver Surfer’s powers for himself.

    As for where you might’ve seen the High Evolutionary before, he had a small arc in X-Men: The Animated Series, was in Spider-Man: Unlimited, and was then voiced by Nolan North in Disney XD’s Guardians of the Galaxy series.

    In that latter story, he captured Rocket Raccoon. And there's plenty of backstory left to explore with Rocket in the MCU, with the first footage of Guardians 3 from SDCC revealing that we'll be seeing a young version of the character. It seems pretty clear that the High Evolutionary must’ve played a part in Rocket's origin (remember all those cybernetic implants on his body?).

    The High Evolutionary has also crossed paths with everyone from Spider-Man’s Dr. Miles Warren (the Jackal) to Hulk, trying to accelerate the latter forward by a million years in evolution. If anything, his abilities as a leading geneticist should at least raise a few eyebrows given a recent X-Men hint in the MCU. The franchise loves a “mad scientist” stereotype, and even if this character’s comic origin isn’t necessarily linked to the Guardians of the Galaxy, Gunn is set to put his own spin on the source material. Whether the High Evolutionary is a one-and-done villain remains to be seen, but either way, fans are ready to welcome Iwuji into the MCU.

    What do you hope to see from the High Evolutionary and Guardians of the Galaxy Vol. 3? Let’s discuss in the comments!

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    The Lord of the Rings: Gollum Delayed ‘By a Few Months’

    Sorry, Tolkien fans – Daedalic has announced that its upcoming stealth title The Lord of the Rings: Gollum has been delayed "by a few months" so that the team can “deliver the best possible experience.”

    The studio shared the news via Twitter, where it thanked fans for their ongoing patience regarding the release of The Lord of the Rings: Gollum. The statement, which says that the game has been pushed back by a few months, promises that the team is dedicated to "uncovering the untold story of Gollum in a way that honors the vision of J. R. R. Tolkien."

    While no updated release date was given, the statement promises an update on the exact timing in the "near future." The game was initially planned for release on September 1, so with only a handful of months before the end of the year, it's now feasible that it could join the growing list of games to be delayed into 2023.

    That may be for the best, though, based on what we've seen of The Lord of the Rings: Gollum already.

    The Lord of the Rings: Gollum casts players as the titular creature in a tale set before the events pertaining to the mainline books and movies. As a stealth title, combat will be very limited, instead asking players to sneak through perilous locations within Middle-earth and assassinate enemies in creative ways.

    The Lord of the Rings: Gollum is set to release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, Nintendo Switch, and PC.

    Billy Givens is a freelancer at IGN with over a decade of experience writing gaming, film, and tech content. His work can also be found on GameSpot, USA Today, Digital Trends, Tom's Guide, and more. You'll find him blabbering on about video games and more on Twitter at @mektige.

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