• A Diablo: Immortal Bug Is Costing Players ‘Millions’ of XP

    Diablo: Immortal players have reportedly lost millions of XP through a Battle Pass bug that's persisted despite developer Blizzard issuing a hotfix for the issue.

    As reported by PCGamesN, players earlier in July said they weren't receiving XP rewards for progressing the game's Battle Pass, which accumulated into millions of experience points being lost.

    Reddit user mdkubit posted that, "after today's reset, I completed bounties and finished a Battle Pass rank. The XP animation played but the XP bar did not increase at all." Another user, Revorne-Rev, said they'd ranked up twice "on the Battle Pass and neither gave XP".

    These are two of myriad reports, with players discussing varying degrees of the issue. The Battle Pass appears to be working fine for some, while others it works some of the time, but not at all for some.

    A community lead for Diablo: Immortal posted on Reddit on July 23 to say that Blizzard was aware of the problem and had issued an update to resolve it. The developer also promised that the amount of lost XP for each player would be calculated and rewarded back.

    Reports of the bug persisted following the update, however, with The-Crawling-Chaos saying that "I just levelled my Battle Pass up after the weekly reset and I did not receive any XP for doing so" on July 25, two days after the hotfix. Other users confirmed the same was happening to them, while some said the bug was fixed but they had not been refunded the lost XP.

    Diablo: Immortal has faced quite severe criticism from players and critics for its microtransactions that essentially lock the best upgrades behind very expensive lootboxes. Blizzard CEO Mike Ybarra defended the system though, and it certainly made financial sense as the free game made $24 million in its first two weeks.

    The issue also appeared in our 6/10 review, as IGN said: "Diablo: Immortal's monster slaying action is visceral and satisfying, and the game offers up a huge amount of gameplay for free. That said, its monetisation model and numerous restrictions sour the end game experience, and leave plenty of room for improvement."

    Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

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    A Diablo: Immortal Bug Is Costing Players ‘Millions’ of XP

    Diablo: Immortal players have reportedly lost millions of XP through a Battle Pass bug that's persisted despite developer Blizzard issuing a hotfix for the issue.

    As reported by PCGamesN, players earlier in July said they weren't receiving XP rewards for progressing the game's Battle Pass, which accumulated into millions of experience points being lost.

    Reddit user mdkubit posted that, "after today's reset, I completed bounties and finished a Battle Pass rank. The XP animation played but the XP bar did not increase at all." Another user, Revorne-Rev, said they'd ranked up twice "on the Battle Pass and neither gave XP".

    These are two of myriad reports, with players discussing varying degrees of the issue. The Battle Pass appears to be working fine for some, while others it works some of the time, but not at all for some.

    A community lead for Diablo: Immortal posted on Reddit on July 23 to say that Blizzard was aware of the problem and had issued an update to resolve it. The developer also promised that the amount of lost XP for each player would be calculated and rewarded back.

    Reports of the bug persisted following the update, however, with The-Crawling-Chaos saying that "I just levelled my Battle Pass up after the weekly reset and I did not receive any XP for doing so" on July 25, two days after the hotfix. Other users confirmed the same was happening to them, while some said the bug was fixed but they had not been refunded the lost XP.

    Diablo: Immortal has faced quite severe criticism from players and critics for its microtransactions that essentially lock the best upgrades behind very expensive lootboxes. Blizzard CEO Mike Ybarra defended the system though, and it certainly made financial sense as the free game made $24 million in its first two weeks.

    The issue also appeared in our 6/10 review, as IGN said: "Diablo: Immortal's monster slaying action is visceral and satisfying, and the game offers up a huge amount of gameplay for free. That said, its monetisation model and numerous restrictions sour the end game experience, and leave plenty of room for improvement."

    Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

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    Wizards of the Coast Sets Up a Video Game Studio Led By Dragon Age Producer

    Magic: The Gathering and Dungeons & Dragons publisher Wizards of the Coast has established a video game studio led by Dragon Age's fromer executive producer.

    Christian Dailey, who announced his departure from Bioware in February, will serve as vice president and head of studio at Skeleton Key – a new Austin, Texas based game development studio working on a AAA project.

    "I am excited to be starting this new adventure with the company that has created so many of my favorite toys and games growing up," Dailey said. "Hasbro and Wizards of the Coast have been a huge influence on me. Their brands have inspired my pursuit of a lifelong career in video games. We are looking forward to growing our studio team with more talented creators who share our passion."

    "Wizards of the Coast have been a huge influence on me. Their brands have inspired my pursuit of a lifelong career in video games."

    President of Wizards of the Coast and digital gaming Cynthia Williams added that the team is "thrilled to continue to build our roster of exceptionally talented digital gaming leaders. We will greatly benefit from the experience that this team and new video game studio bring to Wizards of the Coast and Hasbro."

    Skeleton Key is one of several studios Wizards of the Coast has established in recent years, joining Archetype Entertainment, Atomic Arcade, Tuque Games, and more. The studio didn't reveal any more details about what it's working on, but it will likely be years before anything is announced as it's only just been formed.

    While Wizards has established a number of studios, its most recent high-profile game – Dungeons & Dragons: Dark Alliance – was not well recieved. Our review noted that Tuque Games had created a "bland, boring trek through repetitive encounters." Lets hope Skeleton Key makes something more impressive.

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    Wizards of the Coast Sets Up a Video Game Studio Led By Dragon Age Producer

    Magic: The Gathering and Dungeons & Dragons publisher Wizards of the Coast has established a video game studio led by Dragon Age's fromer executive producer.

    Christian Dailey, who announced his departure from Bioware in February, will serve as vice president and head of studio at Skeleton Key – a new Austin, Texas based game development studio working on a AAA project.

    "I am excited to be starting this new adventure with the company that has created so many of my favorite toys and games growing up," Dailey said. "Hasbro and Wizards of the Coast have been a huge influence on me. Their brands have inspired my pursuit of a lifelong career in video games. We are looking forward to growing our studio team with more talented creators who share our passion."

    "Wizards of the Coast have been a huge influence on me. Their brands have inspired my pursuit of a lifelong career in video games."

    President of Wizards of the Coast and digital gaming Cynthia Williams added that the team is "thrilled to continue to build our roster of exceptionally talented digital gaming leaders. We will greatly benefit from the experience that this team and new video game studio bring to Wizards of the Coast and Hasbro."

    Skeleton Key is one of several studios Wizards of the Coast has established in recent years, joining Archetype Entertainment, Atomic Arcade, Tuque Games, and more. The studio didn't reveal any more details about what it's working on, but it will likely be years before anything is announced as it's only just been formed.

    While Wizards has established a number of studios, its most recent high-profile game – Dungeons & Dragons: Dark Alliance – was not well recieved. Our review noted that Tuque Games had created a "bland, boring trek through repetitive encounters." Lets hope Skeleton Key makes something more impressive.

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    Wizards of the Coast Sets Up a Video Game Studio Led By Dragon Age Producer

    Magic: The Gathering and Dungeons & Dragons publisher Wizards of the Coast has established a video game studio led by Dragon Age's fromer executive producer.

    Christian Dailey, who announced his departure from Bioware in February, will serve as vice president and head of studio at Skeleton Key – a new Austin, Texas based game development studio working on a AAA project.

    "I am excited to be starting this new adventure with the company that has created so many of my favorite toys and games growing up," Dailey said. "Hasbro and Wizards of the Coast have been a huge influence on me. Their brands have inspired my pursuit of a lifelong career in video games. We are looking forward to growing our studio team with more talented creators who share our passion."

    "Wizards of the Coast have been a huge influence on me. Their brands have inspired my pursuit of a lifelong career in video games."

    President of Wizards of the Coast and digital gaming Cynthia Williams added that the team is "thrilled to continue to build our roster of exceptionally talented digital gaming leaders. We will greatly benefit from the experience that this team and new video game studio bring to Wizards of the Coast and Hasbro."

    Skeleton Key is one of several studios Wizards of the Coast has established in recent years, joining Archetype Entertainment, Atomic Arcade, Tuque Games, and more. The studio didn't reveal any more details about what it's working on, but it will likely be years before anything is announced as it's only just been formed.

    While Wizards has established a number of studios, its most recent high-profile game – Dungeons & Dragons: Dark Alliance – was not well recieved. Our review noted that Tuque Games had created a "bland, boring trek through repetitive encounters." Lets hope Skeleton Key makes something more impressive.

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