• Forspoken Delayed to January 2023

    Square Enix's upcoming action-RPG Forspoken has been delayed to January 24, 2023.

    Announced on Twitter, developer Luminous Productions explained that the decision was "a result of ongoing discussions with key partners", and reassured fans that the game is "in its final polishing phase." It's possible that the decision has been made to move the release of the new IP away from other major game releases.

    The delay announcement also says that the game will receive a further showing "later this Summer".

    Forspoken was originally due to be released on October 11. That date itself followed a delay, after the game was originally announced for May 25. Incidentally, that first delay message also said that the extra months would be used for polishing the game.

    The PS5 and PC game was announced in 2020, but has been notably quiet. In a hands-off preview last year, we said that the game – which is being created primarily by Final Fantasy 15 developers – has an "off-kilter take on the JRPG formula," and "looks more like an open-world RPG in the vein of Assassin’s Creed and The Witcher than anything I’ve previously seen from Square Enix."

    Luminous is aiming for the "highest quality visuals ever" in an open world game, and brought in Rogue One writer Gary Whitta and Uncharted creator Amy Hennig at different points of the development process.

    Starring Frey, a young woman pulled from modern New York into a fantastical realm called Athia, the game will feature a focus on magic, parkour and high-speed action. Despite the delays, the game still has a number of editions lined up for preorder.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    God of War: Ragnarok’s Collectors Edition Has Been Revealed

    God of War: Ragnarok is officially launching on November 9 this year, and we're also getting a brand new Collector's Edition, and even a premium 'Jotnar Collector's Edition' that will be available to preorder soon. The Collector's Edition is set to include a slew of additional physical and digital items for buyers, alongside a 16" replica of the famous Mjölnir hammer.

    Preorders for God of War: Ragnarok will be going live from July 15, 2022 at 10:00 am ET, including the Launch Edition, Digital Deluxe Edition, Collector's Edition, and Jotnar Edition.

    There isn't a confirmed price for the Collector's Edition just yet, but here's everything set to be included in the special edition set.

    • Printed voucher code for the full God of War Ragnarök game on PS4 and PS5
    • A Steelbook Display Case (no game disc included): The God of War Ragnarök Steelbook Display Case depicts renditions of the Bear and the Wolf.
    • 2” Vanir Twins Carvings: In the same style as Atreus’ wooden toy carvings of the Huldra Brothers from the God of War (2018) Collector’s Edition, the God of War Ragnarök Collector’s Edition completes the set with carvings of the Vanir Twins.
    • Dwarven Dice Set: This set comes with a set of dice with a quality wood-like finish in a dice bag with a symbol of Yggdrasil on the outside.
    • 16” Mjölnir Replica: A highly detailed replica of Thor’s signature weapon from God of War Ragnarök.
    • Kratos Darkdale Armor (Digital)
    • Atreus Darkdale Attire (Digital)
    • Darkdale Blades Handles for the Blades of Chaos (Digital)
    • Darkdale Axe Grip for the Leviathan Axe (Digital)
    • Official God of War Ragnarök Digital Soundtrack (Digital)
    • Dark Horse Digital Mini Artbook (Digital)
    • Avatar Set (Digital)
    • PlayStation 4 Theme (Digital)

    There are also a few other editions of the game to check out when preorders go live next week. This includes the Launch Edition, Digital Deluxe Edition, and Standard Edition.

    Standard editions of the game are reasonably self-explanatory, and will simply include a full copy of the game for either PlayStation 4 or PlayStation 5. Those on PS4 can upgrade to a PS5 copy for $10.

    Everything Included in the God of War: Ragnarok Launch Edition

    Those who preorder God of War Ragnarök before launch will get the Launch Edition. This will include cosmetic items, Kratos Risen Snow Armor, and the Atreus Risen Snow Tunic. It is noted that Atreus' armor change is purely cosmetic, so it's likely Kratos' Snow Armor will actually provide some stat boosts.

    Everything Included In the God of War: Ragnarok Digital Deluxe Edition

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    Ms. Marvel Episode 5 Review

    This review contains full spoilers for episode five of Ms. Marvel, "Time and Again", now available to view on Disney+. To remind yourself of where we left off, check out our Ms. Marvel episode 4 review.

    One of Ms. Marvel’s strengths during this first season has been its emphasis on Kamala’s family and community in New Jersey and Karachi. “Time and Again” sees Kamala literally grapple with the past while facing the challenges of her community in the present. It is an emotional penultimate installment that reveals the truth behind a mythic family story while refusing to brush over the pain of the Partition. But while there are some significant developments, certain aspects feel rushed, and the shorter runtime is noticeable.

    In opposition to Stranger Things’ recent bumper-length season four finale, episode five of Ms. Marvel clocks in at under 35 minutes. Where previously Kamala’s adventures have consistently delivered well-paced episodes that don’t overstay their welcome, the way the story bounces across the timeline in this week’s short chapter can’t help but give off fractured and uneven results. The story simply does not have enough space to unfold.

    There are a lot of good moments, which build on everything that has come before it, but the abrupt conclusion to the fight that began in “Seeing Red” is somewhat jarring. In terms of motivation, despite how much time she has spent on this mission, Najma (Nimra Bucha) quickly changes her mind about breaking the veil between dimensions. Yes, Kamala invokes Kamran (Rish Shah) as a method to stop the world-ending madness, but even with this logic, it doesn’t reduce the feeling that this is an anti-climatic end to Najma’s story.

    Unconditional love is a central theme here, so while Najma’s unpleasant death is rushed, it does at least tie back to the message threaded throughout about the importance of family. Yes, she left Kamran behind in the US after his perceived betrayal, but ultimately, this bond is more potent than her desire to follow through with the plan. Again, the sudden about-turn to sacrifice herself lessens the overall impact.

    One storyline that is not sped up for brevity is the union between Aisha (Mehwish Hayat) and Hasan (Fawad Khan), which gets space to grow from the initial meet-cute to the eventual heartbreaking separation. The Partition of India in 1947 isn’t the whole story, and the clock rolls back five years before this event to reveal the horrors that occurred as the British went about this “peaceful” transition of power — it is estimated that between one and two million people died as a result. Rather than use this brutal result of colonization as a backdrop to reference and move on, Ms. Marvel puts in the work during the flashback scenes.

    “Time and Again” opens with the Marvel logo transitioning to match the sepia tones of a newsreel that details the Partition and what it meant for Indian Muslims at the time, and it instantly sets the scene without uttering a word. Thankfully, the old-timey filter is soon ditched and so the 1940s section avoids coming across cliched. Instead, the rich vibrancy of the landscape stands out, and the bold colors of Hasan’s roses emphasize the beauty of his home. These flowers first drew Aisha to this location, and so are partly responsible for the enjoyable chemistry between the couple, which is apparent from their first semi-combative (and very flirty) interaction.

    The color only desaturates at the train station when Aisha, Hasan, and their young daughter Sana (Zion Usman) are trying to catch the last train. Director Sharmeen Obaid-Chinoy dials up the intensity of these crowded, chaotic moments by pushing the camera further into the mass of people and emphasizing Sana’s lowdown perspective. Vellani deftly portrays Kamala’s fear and confusion during this sequence before she steps into action.

    Some viewers might be frustrated that it takes nearly 20 minutes before Kamala’s recognizable red Converse steps into frame. However, it is refreshing to see this space dedicated to the love story that paved the way. Khan and Hayat utilize this time well to underscore the impact of this romance. Because we have seen this family bloom, extra weight is added to the moment Aisha dies, thinking Sana has returned to her.

    It wasn’t Aisha that ensured her daughter got on the train, but Kamala, who prompted the starlight trail. This doesn’t come out of the blue, as after last week’s cliffhanger, it is obvious that Kamala guided the way. However, toddler Sana’s use of the mystical bracelet adds to the overall theme that powers run through the generations.

    While the end of the veil sequence is far too abrupt for my liking, I can’t help but love that Muneeba (Zenobia Shroff) and Sana (Samina Ahmed) catch the conclusion. It also adds some welcome levity as they track Kamala down using the Find My Phone app (“Like spyware for parents?” Muneeba hilariously asks). Muneeba’s response to discovering her daughter is “that light girl” sees a mixture of awe, confusion, and pride wash over her, and it is heartwarming that disappointment is not on the reaction menu.

    This trip has been a significant breakthrough for complicated mother-daughter dynamics, which sees Sana and Muneeba repair their long estrangement and Muneeba and Kamala fix their recent rift. These moments between the women balance laughter with a poignancy that makes this episode a joy to watch. If the backstory had been shorter, it would’ve made Kamala’s gesture with the photograph have less weight. It also ensures that Sana’s lifetime of stories centering on magic is proven correct, and her lack of bitterness that no one believed is commendable. It would be easy to end the episode with the three women at odds with each other, and thankfully writer Fatimah Asghar goes in a different direction.

    What has been apparent in the last two weeks is how much of a role the past plays, and the trip to Karachi deepens Kamala’s link to her great-grandmother while aiding her self-discovery. The necklace bearing her name might be broken, but the symbol left behind is part of her identity, and what she seeks has been seeking her this entire time. There are a few pacing bumps in “Time and Again,” but the overall message is loud and clear.

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    God of War Ragnarok Officially Gets November Release Date

    God of War Ragnarok is officially launching on November 9.

    Following rumors about a delay into 2023, and reassurances from the developers, the sequel to 2018's God of War reboot is indeed set to arrive this year.

    The news was accompanied by a short new CG trailer, titled Father and Son, which shows off Kratos and Atreus fighting off multiple threats – including an absolutely enormous wolf. Check that out below:

    Sony also announced that pre-orders will open on July 15, and showed off four separate editions of the game – including one with a full replica of Thor's Mjolnir.

    After being announced for a 2021 release, the return of Kratos and Atreus was eventually delayed into 2022 (apparently because of surgery undergone by lead voice actor Christopher Judge).Previous reports, including IGN's own sources, said the game was originally set to launch in September, but was pushed back to November.

    God of War: Ragnarok picks up from the Norse reboot for the classic action series, and a gameplay trailer showed us a familiar mix of fantasy combat, and family bickering. The game will finally introduce Thor, and will seemingly introduce some exciting changes to the action systems.

    In other God of War news, Sony is reportedly developing a God of War series for Amazon, to go along with its other series productions, like the Horizon series on Netflix and The Last of Us for HBO.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    CD Projekt Red Announces Gwent: Rogue Mage, a Single-Player Deckbuilding Roguelike – Exclusive

    IGN can reveal that The Witcher developer CD Projekt Red will release Gwent: Rogue Mage – a single-player deckbuilding roguelike – tomorrow, July 7, for PC, iOS, and Anrdoid.

    Previously known as Project Golden Nekker, Rogue Mage is branded as a Gwent expansion, and retains the card game's core mechanics, but will be sold separately from the multiplayer original. The standard version will be available for $9.99, while a premium edition – which comes with in-game skins, cosmetics, and card packs for the multiplayer game – will cost $19.99.

    "Rogue Mage came out of us noticing that years after The Witcher 3's release, there are a significant number of players who want a more PvE experience from Gwent," said game director Vladimir Tortsov.

    "While Gwent multiplayer is a fantastic game for those who are looking for a great PvP multiplayer experience, we perfectly understand that many Witcher players loved the original mini-game of Gwent for totally different reasons. With Rogue Mage we aim to give this audience a reason to play modern-day Gwent in the format they prefer."

    We've had the chance to play Rogue Mage ahead of its release date, and it definitely feels reminiscent of The Witcher 3 version of Gwent, though obviously set amid a roguelike format. Much like the original, players will use Witcher world characters like Dandelion, Zoltan, and Yennefer, but Rogue Mage uses cards from the multiplayer version of Gwent. While this means the mechanics are a bit more complex, cards are presented in simpler packages that aren't nearly as daunting as logging into the multiplayer version for the first time.

    "There are a significant number of players who want a more PvE experience from Gwent."

    Players only start with around a dozen cards in their deck, and each deck focuses on an easy to understand main theme. The first deck focuses on a boosting mechanic, for example, meaning players know that every card in it will generally either boost another or do something cool when booster itself. There are four decks in total, though players also choose between three key cards to build around in each deck.

    More cards can be added by exploring the map, but these usually arrive one at a time meaning there's not an overwhelming amount of information presented at once. Players earn experience during each run, and levelling up increases the pool (and power) of cards available to the player on their next run.

    Tortsov estimated it will take players more than 30 hours to collect and do everything in the game (and Rogue Mage includes an extensive set of achievements to unlock too), though gameplay loops are split into shorter bursts that can take up to around an hour.

    The roguelike mechanics mean players enter the map and progress through their chosen path before either overcoming the final boss or being defeated along the way. Some runs can therefore be over in a few minutes if an enemy proves too strong – for those seeking this sort of challenge, Rogue Mage also includes dozens of difficulty modifiers to make it as relaxing or relentless as players like.

    The story of Rogue Mage takes place hundreds of years before Geralt was born, with players taking on the role of the mage Alzur as he attempts to create the first ever witcher. Moving around a procedurally generated map, the player participates in Gwent battles, confronts moral dilemmas akin to those in The Witcher series, and interacts with Places of Power and other locations to bolster their collection of cards.

    Rogue Mage doesn't feature the in-depth story that fans of the Witcher games, books, or TV show might expect, however, as Tortsov explained the development team prioritised gameplay over narrative. "While we have a story to tell about Alzur's obsession to create the first witcher, we do not treat this expansion as an official addition to The Witcher lore," he said.

    "Our goal with Rogue Mage's story is to give players enough context on who Alzur is, what is his motivation, and the general setting of the world he lives in. We hope that players will get enough immersion to complement the gameplay-first formula, but we do not expect the story to be the main reason for players to appreciate this release."

    CD Projekt Red decided to release Rogue Mage as a separate package to multiplayer Gwent due to its size, with the project growing considerably since it was first suggested in late 2019. "Instead of chopping the campaign into multiple pieces and using microtransactions to let players progress between chapters, we decided to make it a straightforward buy-to-play title," Tortsov said.

    The decision to release Rogue Mage as a standalone was also made so that it could be fully playable without an internet connection. While it does feature some online-only features such as leaderboards and cross-save progression, the overall experience is built for offline, single-player use.

    It will likely be the only solo Witcher experience fans of the franchise can enjoy for a while, as the upcoming mainline game only entered pre-production in May. CD Projekt Red has been tight-lipped about it otherwise, besides saying it's being made in Unreal Engine 5 and that its game director – who was the previous director of Gwent – has promised there won't be crunch on his watch.

    Fans have otherwise tried to figure out what the single teaser image could mean, with some thinking that the School of the Lynx medallion hints at Ciri being the protagonist. There will be plenty of time to speculate, of course, even up until and likely beyond the third season of the Witcher Netflix series being released.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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