• Dragon Ball Z Fan Film Is An Incredible Tribute To The Classic Anime

    After four years of development, Studio Stray Dog has finally released its animated short film dedicated to Dragon Ball Z, and it's absolutely gorgeous.

    Titled Legend – A Dragon Ball Tale, the eight-minute film features an intense battle between Dragon Ball mainstays including Goku and Broly. It includes a new take on Dragon Ball's famous transformations, which feel almost brutal in this take on Akira Toriyama's classic, and is dedicated to "every child who believed they could train in 100 times earth's gravity."

    The project was spearheaded by veteran storyboard artist and animator Nas Pasha, whose other projects include Rise of the TMNT: The Movie, Masters of the Universe: Revelation, and an undisclosed Marvel Studios projects described as "something all Marvel fans have always wanted."

    "Yikes! The support has been overwhelming and awesome. I feel like #Goku receiving life energy for a huge Spirit Bomb! THANK YOU ALL!!" Pasha tweeted when the video went live. "I guess I can finally let the secret out, huh?; Broly's in it ; )"

    The animation has drawn major praise from the Dragon Ball community, who have compared it to Studio Trigger and other famous anime studios.

    “Animation takes a lot of time and energy and focus and budget and time. We had all that stuff except the budget,” Pasha says following the film. “My entire team did this out of the sheer enthusiasm for Dragon Ball Z and the project itself.”

    Elsewhere, Dragon Ball is still going strong, with Dragon Ball Super: Super Hero due to release on August 19. A new trailer for the film was recently released, featuring a classic DBZ villain and more.

    Thanks to Christopher Inoa for the tip.

    Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

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    Blanc Is an Empathetic Co-op Adventure Story Told Without a Single Word

    If any It Takes Two fans didn’t watch the recent Nintendo Direct Mini late last month, then they may have slept on the wrong presentation. Tucked cozily into the show was Blanc, a visually striking story about a lost fawn and wolf cub that is, gloriously, a rare cooperative adventure.

    Games that focus on couch or online co-op (Blanc has both) as a key gameplay element rather than just an optional addendum to an otherwise single-player experience are scarce despite the popularity of It Takes Two and its Hazelight predecessors, Brothers: A Tale of Two Sons and A Way Out.

    So it’s perhaps understandable that Blanc didn’t originate from a known games studio or even from a studio committed explicitly to making games at all. Instead, it’s the work of French agency Casus Ludi, a small company that explicitly designs interactive experiences, including interactive documentaries, board games, and other types of media.

    Prior to Blanc, Casus Ludi had never made a large video game before, though several of its members had worked on small games. Its CEO, Florent de Grissac, had been a part of organizing multiple game jams in France when he was invited to participate in a 2018 jam in Québec City. De Grissac assembled a team of six, which included designer Rémi Gourrierec and artist Raphaël Beuchot, and headed to Québec City only to find themselves making a game while a massive snow storm raged outside.

    The theme of the game jam? Perfect storm.

    The snowscape outside inspired de Grissac and his colleagues to answer the question of what happens when a storm is over, and their respective answers turned into Blanc: a cooperative adventure starring a wolf cub and a deer fawn who become lost in a storm and must work together to reunite with their families.

    Blanc is expressly non-violent. De Grissac tells me that Casus Ludi focuses on projects that “provoke debate or awareness about various subjects,” specifically social issues. In the case of Blanc, Casus Ludi wanted to create a “positive experience of empathy and cooperation” that was “without violence, without antagonism.”

    “We all feel that video games are full of [violence] already,” de Grissac says. “We don’t need more of that. We are convinced that video games are real media with every possibility to tell any story. Some stories have been told a lot, so we don’t need to add to this.”

    Helpfully, making a non-violent game also helps it stand out, de Grissac adds, even though he acknowledges there are a number of other non-violent games out there too. But Blanc remains unique in a number of other ways, too. There’s its art style, for one, which uses hand-drawn art brought digitally into 3D, and has a black-and-white comic book feel to it that likely nods to Beuchot and Gourrierec’s respective backgrounds in comics art and writing. Beuchot says that while he could name inspirations for many of the comics he’s made, he’s not fully sure what prompted him to make Blanc in the style he did – though the backgrounds are at least in part influenced by the countryside of his childhood.

    Another unique element of Blanc is its lack of text; its story and gameplay are entirely wordless. For a time, Casus Ludi wanted to make Blanc without any text at all, both as a storytelling device and to make things easier for localization. But while it might seem like completely eliminating text would make a game more accessible, rather than less, the team ran into a major accessibility problem when it tried to design its in-game menus.

    “You need several channels of communication to the players, so you can’t really remove text from menus and everything,” de Grissac explains. Gourrierec adds that normally, they would include text, sound, and visual indicators to ensure players knew what to do in a menu at a given moment. But removing one of those three, in this case the text, proved too confusing.

    Still, the story itself is completely wordless, and is designed to be understandable and accessible even to people who have never played video games before – a thematically appropriate goal for a team that has, as a unit, never made video games before. De Grissac says he’s grateful for the support they’ve received from Gearbox Publishing to bring Blanc into the world, especially given their inexperience.

    But the Casus Ludi team – around six people, plus a number of freelancers – isn’t sure it’ll stick with video games after Blanc is over. It might make more, certainly, but de Grissac adds that it’s far more important that Blanc’s success help bolster the careers of the freelancer game makers who have joined them for the endeavor rather than propel Casus Ludi to further video game heights.

    Blanc, which is headed to the Nintendo Switch and PC in February, is instead a work of passion and interest and art. De Grissac says the team wanted to make a game that people “could play with someone they like or love,” especially as a first introduction to video games, or even across generations, such as playing with a parent, a grandparent, or a child. In fact, the trio agree that seeing many, many people who have never played games before play Blanc would be a marker of success for the project.

    “I think the biggest win will be to play it with my daughter and mother, maybe,” Beuchot says. “I’m very impatient to do it.”

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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    Elon Musk Just Terminated His Deal To Buy Twitter

    Elon Musk won't be buying Twitter after all. As reported by Bloomberg's Ed Ludlow, Musk is terminating his agreement to purchase the social media giant based on a new filing with the Securities and Exchange Commission [SEC].

    Twitter was formally notified that the $44 billion deal, which would have taken the social media private amid a host of other changes, was being terminated on Friday. This follows months of speculation that Musk had gotten cold feet over the deal as he repeatedly complained about what he said was Twitter's refusal to disclose all of its data on spam bots.

    Earlier this week, Musk's Twitter buyout was reported to be in "serious jeopardy" as negotiations dragged on. Now it has been canceled entirely.

    Musk first offered to buy Twitter back on April, prompting the company's board of directors to adopt a "poison pill" plan to try and block the deal. Twitter subsequently reversed course and agreed to the $44 billion buyout, which Musk called his "best and final" offer.

    In adding Twitter to holdings that also includes SpaceX and Tesla, Musk said that he would be rolling back moderation policies while unbanning controversial figured like former President Donald Trump. He also vowed to address what he called Twitter's persistent problem with spam bots and fake accounts.

    Since then, Musk has continuously sparred with Twitter, claiming breach of contract over what he claimed was its unwillingness to divulge the true number of fake accounts on the platform. Twitter, for its part, has moved steadily ahead with the deal, with the board unaminously recommending that shareholders vote in favor of the deal.

    Developing…

    Blogroll image credit: Jim Watson/Getty Images.

    Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

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    George R.R. Martin Says Not All Game of Thrones Characters Who Survived the Show Will Live In the Books

    George R.R. Martin is still working on Winds of Winter, as he has been for more than a decade at this point. The creator of Game of Thrones is still reticent to offer a detailed update lest he spoil the story by mistake, but he does say that A Song of Ice and Fire is moving "further and further away from the television series."

    Writing on his blog, Martin talked about what he called the "inevitable" departure from the series, saying that certain things that happened on the HBO Show "will not happen in the books." That includes new characters, who he says the major players will be encountering "in lands far and near."

    What's more, not all of those major characters are guaranteed to survive, Martin says, though he reserves the right to change his mind.

    "One thing I can say, in general enough terms that I will not be spoiling anything: not all of the characters who survived until the end of GAME OF THRONES will survive until the end of A SONG OF ICE & FIRE, and not all of the characters who died on GAME OF THRONES will die in A SONG OF ICE & FIRE. (Some will, sure. Of course. Maybe most. But definitely not all) ((Of course, I could change my mind again next week, with the next chapter I write. That's gardening))," Martin writes.

    Fans have feverishly speculated on how Winds of Winter will differ from the show ever since its divisive finale. Martin has hinted at various points that he reserves the right to go in a different direction from the series, but this is the strongest indication yet that the books will be a dramatic departure from HBO's depiction of the events in and around King's Landing.

    In the meantime, more Game of Thrones projects are underway, including a Jon Snow sequel series reportedly pitched by Kit Harington. And with San Diego Comic-Con later this month, there will no doubt be plenty more Game of Thrones news where that came from.

    As for the Winds of Winter, the wait continues.

    Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

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    Captain America 4 Lands Cloverfield Paradox Director

    Captain America 4 will be directed by Nigerian-American filmmaker Julius Onah, who previously directed The Cloverfield Paradox.

    According to The Hollywood Reporter, Onah will serve as the director on the next Captain America movie, marking his MCU debut.

    The next Captain America movie will star Anthony Mackie, picking up from his transformation into the next Captain at the end of Falcon and The Winter Soldier. Mackie's character Sam Wilson originally took the mantle of Falcon before inheriting Captain America's shield at the end of Avengers: Endgame.

    Falcon and the Winter Soldier creator Malcom Spellman is currently writing the script for the next Captain America movie alongside staff writer Dalan Musson.

    No word on whether Sebastian Stan will reprise his role as Bucky (aka Winter Soldier) or even if Chris Evans might return as well.

    Onah is best known for his work on the third Cloverfield movie which was surprise-released after the 2018 Super Bowl. He also directed the drama Luce starring Naomi Watts, Octavia Spencer, and MCU alumn Tim Roth.

    Falcon and the Winter Soldier was one of Disney's first original Marvel series for its streaming service and reunited Sam Wilson with Bucky and the villain Baron Zemo. While the characters shone brightly the storylines were a bit thin. Read our full Falcon and the Winter soldier review here.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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