• Ms. Marvel: Full Season 1 Review

    Warning: the below contains full spoilers for Season 1 of Ms. Marvel, which is now streaming on Disney+. For more, read our reviews of each episode below.

    Ms. Marvel: Series Premiere Review

    Ms. Marvel Episode 2 Review

    Ms. Marvel Episode 3 Review

    Ms. Marvel Episode 4 Review

    Ms. Marvel Episode 5 Review

    Ms. Marvel Episode 6 Review

    In the year and a half since WandaVision debuted on Disney+, the Marvel television universe has welcomed a host of both new and familiar faces. Ms. Marvel stands alone as the one title that isn’t fronted by a returning character or, in the case of Moon Knight, an A-list actor. Considering this is a coming-of-age story, it is fitting they cast an unknown to captain this ship. Not that you would know, but Kamala Khan is Iman Vellani’s debut role as she confidently leads this origin story throughout the first season with infectious charm. It is a journey crossing continents and time, all while delivering a solid sense of community throughout its portrayal of the first Muslim superhero in the MCU. The six-episode series never loses its sense of wonder (or humor), bolstered by its bold color palette and striking visuals.

    Pairing a high school-set story with a discovery of superpowers is a tale as old as Spider-Man, and there is a risk of repeating the path taken by every version of Peter Parker. Thankfully, Kamala steps out of this enormous shadow, and Ms. Marvel offers a new perspective on the identity crisis that impacts almost every figure who finds themselves able to do the extraordinary. There are different ways to depict this, and the MCU has covered a variety, from Moon Knight’s psychological crisis to Wanda’s use of sitcoms to protect her psyche from grief.

    Even before she put on the mystical bracelet, Kamala struggled to recognize her place in the world. By the end of the finale, she hasn’t magically solved this relatable existential quandary; however, the newfound strength extends beyond the new piece of jewelry she sports. The changing dynamic with her parents and how the series subverts the strict mother archetype is at the core of this growth. To go from forbidding their daughter to go to AvengerCon without parental supervision to encouraging her heroic endeavors is quite the leap. Given all this, it’s impressive that showrunner Bisha K. Ali has so expertly plotted this shift that it doesn’t feel contrived.

    Rather than paint Muneeba (Zenobia Shroff) and Yusuf (Mohan Kapur) as two-dimensional figures with little wiggle room for change, earlier episodes hinted at complexities. This realization mirrors how, as we grow older, we start to see our parents as people who exist beyond their mom and dad roles. Shroff gets the lion’s share of the emotional arc as she begins the series as the most guarded, but Kapur isn’t simply playing the more open parent. Plus, it is impossible to ignore the spark with his wife that hints at their wilder days.

    Rather than remain in Jersey City, the visit to Kamala’s ancestral home further adds to their rich backstory. In Karachi, the depiction of generational trauma doesn’t go on quite the same twisty train journey as Russian Doll recently depicted. Still, it is a significant exploration that illustrates the variety of storytelling within the MCU. Making peace with the past doesn’t mean forgetting what happened; another highlight is how history interweaves with the fantastical. Doctor Who often twists real events with fiction with great results (including an episode featuring the Partition), and Ms. Marvel takes this baton and runs. Yes, this changes the source of Kamala’s powers from the original comic, but there is cohesion within this adaptation in the ripple effect caused by this rupture in 1947. Academy Award-winning director Sharmeen Obaid-Chinoy digs into Karachi in the present and the love story that kick-started everything decades earlier.

    Given how much is squeezed into the series, it is hardly surprising that there are some shortcomings. The thinly painted Clandestines have a clear objective, but even with the Red Dagger explainer (complete with pretty visuals) and flashback scenes, there isn’t much to this group of antagonists. The MCU’s TV output does stumble regarding matching the hero with a suitable foe, and Ms. Marvel does not outdo Ethan Hawke’s recent turn in Moon Knight as foil Arthur Harrow. It also doesn’t help that the way this group of warriors is caught and their subsequent escape is pretty goofy. Spreading the Karachi action sequence and the opening of the veil across two episodes cuts into the momentum, so when Najma (Nimra Bucha) makes her big sacrifice, it doesn’t pack the intended emotional punch.

    The Clandestines are underutilized, but the introduction of Kamran (Rish Shah) and Kareem (Aramis Knight) means this storyline isn’t without its merits. Not only are the two former enemies connected by the end, but Kamala got to have not two, but three love interests. Ms. Marvel could have easily gone in the familiar love triangle direction; instead, there are flirty vibes with three teenage guys. Sadly, she did not get to kiss any of them (she was so close with Kamran), but romance is often forfeited when the world needs saving. Each pairing shows her growing confidence, and Vellani deftly portrays how each discovery leaves its impact.

    Kamran’s arrival offers an entry point into their shared love of South Asian culture, and Ms. Marvel embraces references that add to its deep roots. I cannot tell you how many soundtracks have introduced me to new music, and this is no different. I have discovered many bangers over the last few weeks. Aamir’s (Saagar Shaikh) wedding is one example of the overlapping genres, from beloved Bollywood songs (including the incredible dance sequence) to Muneeba’s long-standing love of Bon Jovi. Embracing both cultures shows how the Pakistani American teen doesn’t have to pick one or the other. Laura Karpman’s score also taps into this notion as she hits expected superhero theme notes alongside Bollywood-leaning beats.

    Ms. Marvel is consistent with its themes and messaging, which also helps it stick the landing.

    The “first Muslim superhero” tag comes with a lot of weight and expectation, and Ms. Marvel does not shy away from highlighting this community. The mosque is a significant location and the way the DODC targets Muslims is not intended to be a subtle read on its real-world parallels. So often are negative stereotypes of Muslims depicted in Hollywood that this marks a refreshing (and significant) change. Nakia (Yasmeen Fletcher) is underwritten in the pilot but fleshed out in the second episode when successfully running for a place on the mosque board. Unfortunately, the teens who don’t have powers are absent in the middle of the story, which is another casualty of covering too much ground.

    However, all of these threads come together in an emotionally charged (and fun) high school standoff that incorporated Kamala’s group of friends. Returning directors Adil & Bilall recapture the exuberance of the pilot during this sequence with sweeping camera moves, a pumping soundtrack, and enough energy to fuel the Jersey City power grid. Community is at the heart of this battle in and outside the school, and Ms. Marvel is consistent with its themes and messaging, which also helps it stick the landing — something other shows like WandaVision, with its extended final fight, whiffed.

    Like Hawkeye, Ms. Marvel explores the experience of growing up in a world with the Avengers. Whereas Kate Bishop (Hailee Steinfeld) had a reluctant Clint Barton (Jeremy Renner) to guide her, Kamala’s support system mainly consists of other teenagers and her family. Her journey has only begun, and the gene mutation bombshell and Brie Larson mid-credits reveal point to Kamala’s forthcoming role in The Marvels. Thankfully, Ms. Marvel’s first season doesn’t come across as a means to introduce this character into the main story before ditching this corner of Jersey City. Undoubtedly, Vellani is the breakout star, equally adept at conveying wide-eyed enthusiasm as depicting uncertainty and fear. But just as Kamala doesn’t walk alone, the series' success also lies in the supporting cast that makes up the rich Jersey City community.

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    MultiVersus Open Beta Release Date Confirmed Alongside Gameplay Trailer Featuring Iron Giant

    MultiVersus, Warner Bros. Games and Player First Games' free-to-play crossover platform fighter featuring such characters as Batman, Superman, Bugs Bunny, Arya Stark, and Iron Giant, will begin its Open Beta on July 26, 2022.

    The Open Beta will be available on PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC with "full cross-play support and dedicated server-based rollback netcode for robust online competition."

    MultiVersus will also have an Early Access period that will start on July 19 and will be accessible by those who participated in the MultiVersus Closed Alpha. If you were not part of the alpha, you can earn a code via Twitch Drops. You can learn more about the Open Beta and Early Access by visiting MultiVersus' FAQ.

    Iron Giant was featured in Multiverse's Open Beta gameplay trailer and is part of a roster that includes Batman, Superman, Wonder Woman, Harley Quinn, Shaggy, Velma, Bugs Bunny, Tasmanian Devil, Arya Stark, Tom & Jerry, Jake the Dog, Finn the Human, Steven Universe, Garnet, and the original character Reindog.

    Multiversus' Open Beta and Early Access will have eight maps, including The Batcave, Adventure Time's Tree Fort, and Scooby's Haunted Mansion. There will also be a variety of game modes available like the 2 vs. 2 team-based cooperative mode, 1 vs. 1 matches, 4-player free-for-all, co-op vs. A.I. matches, custom online lobbies, The Lab (practice mode), tutorials, and local play for up to four players.

    In our MultiVersus preview, we said that we came away from our time with the alpha "extraordinarily impressed."

    "Gameplay-wise, it’s not as tight as any of the Smash Brothers games, but to be fair, it’s also aiming to provide a type of experience that’s very different from Smash Brothers, or any other platform fighter for that matter," IGN's Mitchell Saltzman said. "Its 2v2 mechanics are well designed and add new wrinkles to a familiar formula, its roster of characters is a wonderful mix of the new and the nostalgic, and its gameplay is immediately pick up and play friendly while still having plenty of tech for the more hardcore to dig into."

    For more, check out 13 cool little details we discovered in the closed alpha.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Let’s Talk About Our Favorite Movies of the Year So Far!

    We've officially made it through the first six months of 2022, and we've had some excellent movies to watch with friends and loved ones. We're also excited to see what movies make the cut for your favorites in the first half of 2022. Did you help Top Gun become Tom Cruise's best movie opening ever? Maybe you're team animation and are shouting about Bob's Burgers or Minions: The Rise of Gru. Maybe Doctor Strange in the Multiverse of Madness or Sonic the Hedgehog 2 was more your speed?

    Let's Talk About is back for another installment. Today we want to hear from all of you about what movies you fell in love with. Which movies, if any, were so good you made sure to watch them multiple times? What movie should've gotten more attention than it did? Is there a fantastic indie movie that you want others to watch? Please let us know in the comments section.

    Jada Griffin is IGN's Community Lead. If she's not engaging with users here, chances are she's developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Twitter @Jada_Rina.

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    Skate 4 Is Officially Called skate. and It Will Be Free-to-Play and Have Cross-Play and Cross-Progression

    Alongside Full Circle revealing that Skate 4 is officially called skate, the studio confirmed that it will be free-to-play on PlayStation, Xbox, and PC. Furthermore, it will also have cross-play and cross-progression support.

    The news was shared via Full Circle's The Board Room update, and the team confirmed that skate. will take place in San Vansterdam, which is a sister city of sorts to Skate and Skate 2's San Vanelona.

    It also explained why it chose to go with the name "skate." as opposed to Skate 4, saying this is not a sequel, reboot, or remake but a new platform that will be built upon for years to come. This means fans shouldn't expect a Skate 5 or 10, but should instead look forward to a skateboarding game that will continue to evolve for a very long time. As they put it, it is "skate, period."

    Full Circle explained a bit more about the free-to-play model skate. will implement, saying the team laid down hard ground rules when designing how it will look in regards to microtransactions. The four rules they shared are as follows;

    • No Pay to Win
    • No Map Areas Locked Behind Paywall
    • No Paid Loot Boxes
    • No Paid Gameplay Advantages

    EA began recruiting playtesters for Skate in June and the team talked about how it was a tough decision to allow players to see the game in a "pre-pre-pre-alpha" state. In the end, however, they want to build this game with the fans and get feedback as early and as often as possible.

    While Full Circle won't be able to get "everyone in this summer," it plans on letting in a lot more players in to the skate. playtests in the "coming months."

    Skate was first announced by Cuz Perry and Deran Chung in 2020's EA Play and gave Skate fans who have been waiting since 2010's Skate 3 for a new entry in the franchise some great news.

    skate. currently has no release date, but the team promises it will become available as soon as it's ready.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    World of Warcraft’s Expansions Are Graveyards of Old Features; Dragonflight Wants to Change That

    One element of World of Warcraft that has frequently garnered criticism from its community is the growing number of discarded features that have piled up over the years: introduced for an expansion or two, and then forgotten when some new fancy thing replaces it. Looking at you, artifact weapons.

    But with Dragonflight, production director Patrick Dawson says the team wants to focus more on improving existing features for the long haul rather than implementing a bunch of new stuff it will throw away later.

    “That’s one of the things we really wanted to engage with, with Dragonflight, is to try and make as much of it for evergreen World of Warcraft as possible,” he says. “That’s why you see things like the HUD updates, the talent updates, and the crafting system, those are all fundamental, core things about World of Warcraft that will continue outside of Dragon Isles and beyond Dragon Isles.”

    Dawson is referring to several of the key announced features of Dragonflight. It’s implementing a much more customizable HUD with an even sleeker default design that’s intended to reduce the need for addons for casual play, and a major overhaul to professions that will touch all eras of crafting, not just Dragonflight’s added recipes. It’s also bringing back talent trees, albeit much more modernized and easy to reconfigure with new features like loadouts and default talent sets for those who don’t want to look up theorycrafted guides every patch. Dawson reassures that Blizzard intends to keep the trees around for multiple expansions as opposed to its criticized tactic of adding a new power MacGuffin with its own abilities each time around.

    That philosophy doesn’t just apply to explicit features either, Dawson says. We also discussed the new elements that the hero class, the Dracthyr, are bringing to the game. For instance, Dracthyr Evokers can use “empower” spells – basically spells that have different effects depending on how long they’re charged up. For now, they’re limited to just the Dracthyr, but Dawson says Blizzard is open to looking at how they might work with other classes later on once they have a better idea of how Dracthyr play in raids, PvP, and high-level dungeons.

    And then there are the Dracthyr customization options, which are far more robust than any other playable race to date.

    “We definitely spent a lot of effort in making sure we could customize the heck out of them,” he says. “I think we have the ability for every single player on the planet to make their own, unique Dracthyr customization so we don’t have any duplicates. That’s how many we have. By orders of magnitude too, it’s not just a small amount.”

    While it’s true that Blizzard has worked to add more options to some of its older playable races over the years as well, Dawson differentiates that from what the team has done with the Dracthyr. Updates to older characters are, he says, more in the interest of representation and allowing players to see themselves in their characters rather than gunning for sheer robustness. But Blizzard is always looking to do more. So while Dawson doesn’t think we’ll see many updates to other races for Dragonflight’s release, there may be future opportunities for updates down the line – perhaps for customizable diverse body types, a feature that the Dracthyr are pioneering currently in the alpha.

    There is, however, one element that Dawson says is sticking with Dragonflight only: the new dragon riding feature.

    “I think dragon riding is the one thing that felt thematically tied to the area that you’re going to, so that one is kept a little more with the theme of the Dragon Isles,” he says. “But other than that we’ve been trying to expand into more evergreen things.”

    We also spoke to Dawson about how Dragonflight’s Dragon Isles are the largest expansion continent Blizzard has made yet, as well as why the studio is making big changes to how it tests new content. Blizzard is on the cusp of opening up its Dragonflight alpha to the first wave of players, so we’re sure to hear more about Dragonflight in the coming weeks. For now, you can check out our full preview of what we’ve seen so far.

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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