• Let’s Rank the Movies From Phase 4 of the MCU From Worst to Best!

    Thor: Love and Thunder marks the sixth film in Phase 4 of the MCU and has been accompanied by seven Disney+ series. Responses to the films and shows so far have been mixed but we still have releases of She-Hulk, Black Panther: Wakanda Forever, a series of "I Am Groot" shorts, an untitled Halloween special, and the Guardians of the Galaxy Holiday Special to change opinions of Phase 4 before the year concludes.

    So far in Phase 4, we have had Black Widow, Shang-Chi and the Legend of the Ten Rings, Eternals, Spider-Man: No Way Home, Doctor Strange in the Multiverse of Madness, and Thor: Love and Thunder. After the first six Disney+ shows concluded, we discussed our rankings of the MCU Disney+ shows. So now that Thor: Love and Thunder is in theatres we thought it would be a good time to do the same with the movies of Phase 4.

    Today's Let's Talk About topic is the movies of the MCU in Phase 4. We want to hear your thoughts on how you rank the latest movies in the MCU. Feel free to use your own metrics and criteria when sharing your opinion. Make your list based on characters, CGI, writing, direction, humor, or whatever else you feel stands out. Which of the movies has been the best for you? Has anything in Phase 4 excited you for what's to come down the road? Which characters are you hoping to see make an appearance sooner rather than later? Let us know in the comments.

    Jada Griffin is IGN's Community Lead. If she's not engaging with users here, chances are she's developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Twitter @Jada_Rina.

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    Mike Judge’s Beavis and Butt-Head Gets a Premiere Date on Paramount+

    The idiotic duo of Beavis and Butt-Head just conquered the universe, and now there’s finally a date for their return to the small screen. Mike Judge's Beavis and Butt-Head will premiere on Paramount+ on Thursday, August 4, 2022.

    The new series promises that the two are back and “stupider than ever.” A new trailer also debuted and features both in a number of dangerous, ridiculous, and just plain stupid situations. From battling bees to getting hooked by a fisherman’s hook while riding on a log down a river, there’s no end to their antics.

    Series creator Mike Judge will be on hand at San Diego Comic-Con on Thursday, July 21 at 4:45PM in Ballroom 20. Judge and moderator Paul Scheer will discuss the upcoming original series as well as debut an exclusive new look at the upcoming series.

    The characters originated in 1992 as characters in Judge’s “Frog Baseball” short which premiered on MTV’s “Liquid Television.” MTV eventually commissioned a full series that ran from March 1993 to November 1997, and it had a brief revival in 2011. Two new seasons were announced in June 2020.

    Since then, Beavis and Butt-Head Do the Universe has been released. The film, which premiered late last month on Paramount+, features Beavis and Butt-Head as they get sent through a black hole in present time where they look for love, misuse iPhones, and are hunted by the Deep State.

    In our review, we gave it an 8/10 and said that “Universe brings the boys back for an intergalactic comedy with plenty of their trademark crude laughs.”

    Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

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    Tudum Returns In September With More Netflix News And Previews

    Tudum: The Netflix Global Fan Event is set to return for its second year on September 24, 2022, and it promises big news, trailers, never-before-seen footage, interviews, and the appearance of over 100 Netflix stars.

    Tudum is a free virtual event that is "dedicated to sharing the scoop on over 100 fan favorite shows, films, and specials from across the globe" and it will span four continents with five events. The event will kick off with "an exciting show out of Korea" on September 23 at 7pm PT/10pm ET. If you live in the BST or KST timezone, that translates to 3am BST/11am KST on September 24.

    India's show will take place on September 23 at 10:30pm PT and will treat fans to a "fun look at what's ahead from India." If you live in the ET, BST, or IST timezone, that translates to 1:30am ET/6:30am BST/11am IST on September 24.

    On September 24 at 10am PT/1pm ET/6pm BST, Tudum will shift its focus to the "shows and movies coming out of the United States and Europe, as well as an additional event which previews the great entertainment coming from Latin America."

    Japan will close out Tudum with its own show on September 24 at 9pm PT. If you live in the ET, BST, or JST timezone, that translates to 12am ET/5am BST/1pm JST on September 25.

    Netflix isn't ready to unveil what shows will be part of this year's Tudum, but the first ever show last year gave us our first look inside the Creel House from Stranger Things Season 4, a new trailer for the second season of The Witcher alongside other news from The Witcher universe, a first look at The Sandman, and much more.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    AMD vs. Nvidia: An Epic Battle for the Heart of Your Gaming PC

    It’s a war waged since the beginning of the 3D graphics on gaming PCs. ATI and Nvidia went toe-to-toe through the 1990s and early 2000s. Nvidia won that fight, but ATI received a second chance when AMD acquired the company in 2006. The battle has continued since.

    Choosing between AMD and Nvidia can seem confusing at a glance, but one has several key advantages over its competitor. Here’s how AMD and Nvidia compare.

    We compare AMD vs. Nvidia with the following in mind:

    1. General Gaming Performance
    2. Ray Tracing Performance
    3. Gaming Laptop Performance
    4. Upscaling (FSR vs. DLSS)
    5. Adaptive Sync (FreeSync vs. G-Sync)

    AMD vs. Nvidia – General Gaming Performance

    Pitting AMD against Nvidia in general game performance is difficult because of the wide range of graphic cards available, but a few trends stand out.

    The best video cards from AMD and Nvidia offer similar performance. AMD’s best cards are represented by the RX 6800 XT, RX 6900 XT, and RX 6950XT, while Nvidia’s best are found in the RTX 3080, RTX 3080 Ti, RTX 3090, and 3090 Ti. All of these cards can handle 4K at 60 frames per second or higher in most PC games sold today.

    IGN’s reviews of the Nvidia RTX 3090 Ti and AMD RX 6950 XT reached a score of 8/10. The same is true of other high-end AMD and Nvidia cards.

    Mid-range performance is where the competition heats up. Nvidia’s cards also take the lead in this category with the RTX 3070 sitting at the top of IGN’s list of the best graphics cards. AMD alternatives like the RX 6700 XT fall slightly behind. The word “slight” is important, though. It’s hard to notice the difference without a framerate counter.

    AMD has an edge in the entry-level market with its Radeon RX 6500 XT. Though not as quick as many hoped, the RX 6500 XT is available at or slightly below its $200 MSRP and can outrun the GTX 1650, which is similarly priced.

    Nvidia fights back if you can spend a tad more, however, thanks to its bewildering array of budget cards. This includes the GTX 1650 Super, GTX 1660, GTX 1660 Ti, GTX 1660 Super, RTX 2060, and RTX 3050. AMD makes do with older products, like the RX 5600 XT and Radeon RX 580. Though you might find a good deal on a particular budget AMD card, Nvidia’s offerings are more widely available and usually a better value.

    This category is close, but Nvidia takes the win. It goes toe-to-toe with AMD on the high end, yet provides a better range of options through the budget and mid-range price points. AMD’s alternatives are spread too thin.

    Winner: Nvidia

    AMD vs. Nvidia – Ray tracing performance

    Nvidia brought ray tracing to PC gaming with the launch of the RTX 20 series in 2018. AMD needed a few years to catch up, but the company delivered hardware ray tracing acceleration in the Radeon RX 6000 series.

    This has worked in Nvidia’s favor. AMD’s best video cards, such as the Radeon RX 6950 XT, RX 6900 XT, and RX 6800XT, have ray tracing performance more in line with the less expensive Nvidia RTX 3070 and RTX 3070 Ti. Nvidia’s best video cards are up to 50% quicker than AMD hardware when ray tracing is on.

    What about game compatibility? Thankfully, nearly all games that support ray tracing are compatible with both Nvidia and AMD hardware. This isn’t completely universal though. Godfall initially only supported AMD, though it has since received an update for Nvidia RTX support. Still, ray tracing exclusives are an exception to the rule.

    Winner: Nvidia

    AMD vs. Nvidia: Gaming laptop performance

    The strengths that lead Nvidia to wins in both general and ray tracing performance are repeated in gaming laptops.

    AMD and Nvidia both offer multiple laptop graphics solutions, and most compete closely with each other. However, Nvidia has a noticeable lead in the budget and thin-and-light market, where the GTX 1650 mobile and RTX 3050 are widely available. Laptops with AMD discrete graphics, like the HP Victus 16 and Asus ROG Zephyrus G14, are extremely rare.

    There’s more competition in the mid-range gaming laptop market, but Nvidia remains the leader. AMD’s RX 6700M and RX 6800M are quick but found in only a few laptops, such as the Asus ROG Strix G15.

    The lack of AMD hardware leaves Nvidia to win this category by default. There’s literally hundreds of great gaming laptops with Nvidia hardware which, in turn, means you can shop based on price to snag a better deal.

    Winner: Nvidia

    AMD vs. Nvidia – Upscaling

    Upscaling is demanding even on the world’s most powerful consumer video cards. AMD and Nvidia compensate with upscaling features that basically render games at a lower resolution and then upscale the result to your monitor’s native resolution.

    AMD’s technology is called FidelityFX Super Resolution (FSR 2.0). It’s an open-source technology available to both AMD and Nvidia hardware as well as others, such as Intel. Its first incarnation was a spatial upscaler that could only use data from each frame. The new version, FSR 2.0, is a temporal upscaler, which means it can use data from multiple frames over time. FSR 1.0 is available in over 100 games. FSR 2.0 is newer and only supported by a couple dozen games (so far).

    Nvidia’s DLSS is more advanced. It uses machine learning to upscale a game beyond its render resolution. This technique is more capable because it adds new data to each frame. This is not open-source and only works on Nvidia hardware. Over 200 games and apps support DLSS.

    This is another win for Nvidia, as the image quality of DLSS is often superior to FSR. Keep in mind, however, that it’s only relevant if you like to play games with ray tracing enabled. The large majority of games available today, including new games, don’t support ray tracing, FSR, or DLSS.

    Winner: Nvidia

    AMD vs. Nvidia – Adaptive sync

    Adaptive Sync is one of the most important features of modern video cards, laptop graphics, and PC gaming displays. It allows a gaming monitors and gaming TVs to refresh in sync with the output of a your graphics card. This keeps motion smooth and stops screen-tearing. AMD FreeSync and Nvidia G-Sync offer adaptive sync when paired with a compatible display.

    The two standards are more similar than they are different. All versions of AMD FreeSync, and Nvidia’s “G-Sync Compatible” version of G-Sync, are built on VESA’s open AdaptiveSync standard. In fact, most monitors that are compatible with one will work with the other – though this isn’t guaranteed unless support is advertised.

    Nvidia’s G-Sync and G-Sync Ultimate are a different story. These versions of G-Sync communicate with G-Sync hardware in compatible displays. This enables adaptive sync over a wider range of refresh rates, but G-Sync and G-Sync Ultimate displays only support adaptive sync with Nvidia video cards.

    AMD and Nvidia fail to take a lead here. Nvidia’s G-Sync and G-Sync Ultimate are technically superior, but only just. G-Sync and G-Sync Ultimate displays are also rare and expensive. Most gaming monitors sold today stick to AMD FreeSync, Nvidia G-Sync Compatible, or both.

    Winner: Tie

    AMD vs. Nvidia – The Verdict

    I’ll be blunt: Nvidia beats AMD, and it’s not even close.

    This isn’t to say AMD is hopeless. AMD graphics can do well in general performance tests, especially below 4K resolution, and a variety of AMD cards can provide excellent bang for your buck.

    Nvidia takes a big lead in ray tracing, however, and has a superior upscaling solution in the form of DLSS, which makes ray tracing playable on a wide range of Nvidia hardware. Nvidia also dominates the gaming laptop arena.

    This conclusion isn’t a shock. The latest Steam Hardware Survey shows over 75% of all players on Steam use Nvidia hardware. AMD is in a distant second with a hair under 15% of the Steam user base. That’s a massive gap – and further proof Nvidia holds the crown.

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    Former EA CEO: Devs Who Don’t Focus On Microtransactions Are ‘the Biggest F****** Idiots’

    Former EA CEO John Riccitello has spoken up about microtransactions in video games, saying what while those who avoid implementing monitization early on in the creative process are some of the "most beautiful and pure, brilliant people," they are also "some of the biggest f****** idiots."

    Riccitello is now the CEO of Unity Technologies and he spoke to PocketGamer.Biz about this topic following the announcement of Unity and ironSource's upcoming merger. When asked about the pushback that some developers have given regarding implementing monetization early on in developing a game, Riccitello did not hold back.

    "Ferrari and some of the other high-end car manufacturers still use clay and carving knives," Riccitello said. "It’s a very small portion of the gaming industry that works that way, and some of these people are my favourite people in the world to fight with – they’re the most beautiful and pure, brilliant people. They’re also some of the biggest f****** idiots.

    "I’ve been in the gaming industry longer than most anybody – getting to the grey hair and all that. It used to be the case that developers would throw their game over the wall to the publicist and sales force with literally no interaction beforehand. That model is baked into the philosophy of a lot of artforms and medium, and it’s one I am deeply respectful of; I know their dedication and care.

    "But this industry divides people between those who still hold to that philosophy and those who massively embrace how to figure out what makes a successful product. And I don’t know a successful artist anywhere that doesn’t care about what their player thinks. This is where this cycle of feedback comes back, and they can choose to ignore it. But to choose to not know it at all is not a great call.

    "I’ve seen great games fail because they tuned their compulsion loop to two minutes when it should have been an hour. Sometimes, you wouldn’t even notice the product difference between a massive success and tremendous fail, but for this tuning and what it does to the attrition rate. There isn’t a developer on the planet that wouldn’t want that knowledge."

    Monetization indicators being a focus early on is very important to Unity as it has worked to say it has "democratized creation." This mission is part of the reason why Unity believes there is a "beauty in tools that let people find out that this is how they want to make their livelihood."

    "Looking at ironSource, they came with the same ideas," Unity Create senior vice president and general manager Marc Whitten said. "Making feedback and publishing more transparent, as opposed to locked in a black box of marketing people. Now creators can look at minute information about monetisation and feedback in the same way they would look at load times or where they need to optimise their C# code."

    Microtransactions have been and will continue to be a hot topic for the games industry, and there has been a constant battle between developers/publishers and customers as to what the right way to go about it is. EA, in particular, has been in the microtransaction hot seat in the past, and one of the most notable incidents was related to Star Wars: Battlefront 2.

    For more, check out our look at how loot box and microtransactions addiction destroys lives and Valve's thoughts on microtransactions and their place in the industry.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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