Amazon Games has provided its New World community with an update on many of the features in the game that have experienced issues including character transfers, the game's economy, and much more.
In a developer blog post published to the game's forums, a community manager for New World explained that the team had been working hard to investigate several problems with the MMO before providing an update to fans on the issues that it believes are most critical to the community.
Following recent reports that New World has been suffering from a deflationary currency crisis, the blog post spoke further about the current state of the game's economy and updated fans on what changes the development team would be making going forward.
"From a data standpoint, the economy is performing within acceptable levels," explains the post. "All servers are creating more money than is being removed, and by a good margin. However, the economy is tighter at the end-game currently. When we look at surplus income generated by level, it’s very high in the 1-35 level range, decent in the 40-59 range, and gets narrow at 60. This means that as more players get to level 60, this will start to put more pressure on the economy."
With that in mind, the developer says that it has made two big changes that will help the game's economy going forward. The first of these came in the form of fixing a bug that affected New World's Azoth staff and prevented players from being able to complete some of the end-game features that generated reasonable levels of gold. The second, and more recent change, comes with reintroducing New World's Outpost Rush. This large-scale 20 v 20 PvP experience is available to players at level 60 in the game and according to the developers should go a long way in helping end-game players to find a source of income.
In addition to the changes listed above, the studio has announced further tweaks that it is making in a bid to strengthen the in-game economy. Among a number of other factors, these included extending New World's housing tax period from 5 to 7 days and linking trading posts, a change that the studio says will help to bolster the economy in less traveled territories across the game.
Economy aside, the studio also spoke further about the game's full server issues and problems with character transfers. Since its initial release, the developer has made multiple efforts to resolve server issues and allow players the ability to play with their pre-established friends by transferring their characters between servers in the game.
"It is important to us that everyone have the opportunity to choose which server they are playing on," the developer blog reads. "By the time you are reading this, character transfers will have been re-enabled and most players should be able to move their characters."
"We will continue to monitor your feedback after this wave of Character Transfers is complete and offer additional Transfers if needed. We are also working on region-to-region Character Transfers, but it is difficult to solve and will take time."
To avoid further issues in the future, the studio says that it is monitoring the number of active users within the game's servers to ensure that its 'Full Server Status' continues to be accurate. In addition, the statement also confirmed that going forward, players will receive a 24 hour notice period before a server is marked as full meaning that both existing and new players would have more information to go by before finding out that a server couldn't be joined.
This article has touched upon several of the topics discussed in the developer's blog post. However, the full blog contained information on a range of further issues including property taxes, faction tokens, and much, much more. For more from New World, make sure to check out our dedicated IGN page for the game, which includes a number of helpful tips and guides for the MMO.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.