Halo Infinite won't launch with ray tracing on PC, but developer 343 Industries says it's one of the studio's "top development priorities post-launch".
In a blog post, 343 announced that AMD is the game's PC partner, with the two pursuing "a close, long-term partnership with Halo across both engineering and marketing efforts." While saying that that partnership has helped the team optimize the game for everything from high-powered PCs to much older hardware, 343 added that "we’ve identified opportunities for additional configuration options, performance tweaks, and memory improvements across both PC as well as console and we’re working together on more optimization solutions that should benefit all platforms."
One of those additional opportunities is ray tracing. 343 had already told IGN that ray tracing wouldn't come in the launch version of the game, and this blog post reconfirms that, despite the game having received a year's delay since that interview. Instead, the AMD partnership will seemingly help the feature be added later:
"We’re looking forward to working closely with AMD to bring ray tracing to Halo Infinite," reads the blog. "Ray tracing is one our top development priorities post-launch and [we] look forward to sharing more soon."
The blog post is specifically about the PC version of the game – we've asked Xbox for comment on whether ray tracing will come to console versions too.
It's not long until we finally get to play Halo Infinite – our early impressions of multiplayer have been very good, and the game recently announced a host of accessibility features designed to "make the newest journey into the Halo universe more accessible to as many gamers as possible."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].