Ubisoft has revealed that Far Cry 6 will not feature ray tracing on consoles. This news comes by way of TechRadar, which reached out to Ubisoft for confirmation after a Ubisoft 3D Team Lead Programmer told Wccftech that ray tracing will be a "PC-only feature." Alongside ray tracing, AMD's FidelityFX Super Resolution feature will be found only on PC versions of Far Cry 6 as well.
"Ray Tracing is a PC-only feature," Ubisoft told TechRadar in a new statement. "On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS for instance, all while ensuring that the experience on the previous generation of console would remain consistent."
In generations past, ray tracing remained a feature exclusive to PC, but with the release of the PS5 and Xbox Series X, some games on those consoles have featured the real-time lighting effect.
For example, Doom Eternal has ray tracing on PS5 and Xbox Series X as do other titles like Spider-Man Remastered, Spider-Man: Miles Morales, Deathloop, and more. Far Cry 6 is not one of those games, though.
Ubisoft programmer Stephanie Brenham told Wccftech that not only do PS5 and Xbox Series X versions of Far Cry 6 target 4K resolutions and 60fps gameplay, but they will also have better HD textures, higher levels of detail, longer draw distances, and more compared to the PlayStation 4, PlayStation 4 Pro, Xbox One, and Xbox One X versions of the game.
For more about Far Cry 6, check out this trailer of Giancarlo Esposito answering fan questions about the game and then read about Far Cry 6's roguelike DLC centered on past villains in the franchise. Check out this Far Cry 6 Xbox Series X gameplay after that.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.