Author Archives: Ryan McCaffrey

  • Halo Infinite: Reacting to the New Campaign Footage – Unlocked 517

    With six minutes of new Halo Infinite campaign footage to chew on, we spend a lot of time in this episode reacting to the footage we’ve all been waiting over a year to see. We talk about the open world, the improved graphics, the ray tracing (or the lack thereof), the boss battles (?), and more! Plus: Halo’s former art director stars a new studio at EA, and we dream about what he might be making. Also, don’t miss Echo Generation and Moonglow Bay on Xbox Game Pass this week!

    Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week’s episode. For more awesome content, check out our Halo Infinite Flight performance preview, which does a deep-dive tech analysis on the still-in-development slice of Halo Infinite multiplayer:

    Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!

    For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

    Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

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    Battlefield 2042: Hazard Zone Mode – First Look

    Battlefield 2042’s Hazard Zone aims to squeeze down the margins of the franchise. If you’ve grown tired of Battlefield’s all-encompassing chaos — if you no longer want to dodge helicopter strikes, artillery blasts, and tank shells like gristle in a meat grinder — here is a new game mode that places you in a tight, tiny squad of four. Together, you’ll venture into terrain that no Battlefield has gone before; a world bereft of infinite respawns, control points, or the reassurance that a whole army always has your back.

    I wasn’t afforded the opportunity to play Hazard Zone, but from a brief keynote delivered by Senior Design Director Daniel Berlin, the third major pillar in Battlefield 2042 seems to be an interesting hybrid between Counter-Strike tactics, MOBA-style composition building, and a straight-up battle royale. The fiction, like everything in 2042, is hilariously apocalyptic. Satellites are falling from the sky, and we’ve decamped to various Battlefield maps to secure the valuable “data drives” left to rot in the smoldering husks. You and three other players will select specialists plucked from 2042’s All-Out Warfare format, and the team edits their precise loadout of gadgets and guns before deployment. Hazard Zone is capped at 32 players on the new consoles and PC, and 24 on last-generation machines. alongside rival groups, NPC combatants guard the objectives, and they’ll need to be dispatched as you secure the payloads. To me, that sounds a bit like the creeps from League of Legends, and I hope they make DICE’s famously beautiful maps feel a little more alive.

    That’s the core loop here. You barge into a map, secure as many drives as you can, and ideally extract out with everyone alive. (Yes, Hazard Zone features permadeath, though there is a way for your squad to buy you back in.) The most interesting tidbit I learned from the presentation is the mode’s closed-circuit economy. The drives you rack up are transmuted into “dark market credits,” which are then spent on different weapons and munitions in future Hazard Zone matches. I mentioned Counter-Strike above because it really seems like EA is toying with a similar warfighting economy that Valve originally established, where we spend a few minutes in a lobby deciding if we want to drop a wad of in-game cash on the AWP or whatever. Remember, those “dark market credits” are exclusive to Hazard Zone; you won’t be hoarding them for the cosmetics market. It’s always a relief when a studio adds a currency to their game and limits it to exactly one variant of play.

    You barge into a map, secure as many drives as you can, and ideally extract out with everyone alive.

    Across the board, 2042 is shaping up to be one of the boldest Battlefields in years. The traditional bedlam is good and fun, but I’m most excited for the profoundly robust level editor introduced with Portal, and the thinky, more cunning approaches possible in Hazard Zone. It’s been a century since 1942; about time this old dog learned some new tricks.

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    State of Decay Studio Founder Jeff Strain Starts New Studio, Possibility Space

    Jeff Strain, the founder of State of Decay developer Undead Labs who previously worked at ArenaNet and as the original lead programmer on World of Warcraft, has started a new game development studio in New Orleans called Possibility Space. The studio w… Continue reading

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    Surprising No One, Forza Horizon 5 Is Awesome – Unlocked 515

    It’s the busy fall games season and we’ve got a LOT to talk about, from Forza Horizon 5 preview impressions (spoiler: it’s absurdly good) to Back 4 Blood first impressions, the Grand Theft Auto Trilogy remasters being real, Ubisoft’s latest uninspiring announcement in Ghost Recon Frontline, and more. Plus a special show announcement!

    Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week’s episode. For more awesome content, check out our Halo Infinite Flight performance preview, which does a deep-dive tech analysis on the still-in-development slice of Halo Infinite multiplayer:

    Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!

    For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

    Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

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    Grounded: Obsidian Gets Back to its Roots with Hot and Hazy Update

    It’s no secret that Grounded, Obsidian’s backyard survival game, is very different from anything the prolific RPG developer has made before — something the developers themselves have poked fun at in the past. But while the microscopic multiplayer adve… Continue reading

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