Author Archives: Rebekah Valentine
Take-Two Canceled an Unannounced Game and It Cost Them $53 Million
Take-Two revealed today that an unannounced game cancellation will cost the publisher $53 million. One report indicates that the game was being made by Mafia 3 studio Hangar 13. Continue reading
Take-Two Is Preparing for a Major Surge in Big Game Releases
For the last year and change, Take-Two has telling shareholders to expect a significant, hefty release slate down the pipeline. And it appears that those plans may be getting ready to come to fruition. Continue reading
Marvel’s Midnight Suns Delayed to the Second Half of 2022
As a part of its second-quarter earnings announcement today, Take-Two Interactive has announced that Firaxis’ upcoming Marvel project, Marvel’s Midnight Suns, is being delayed into the second half of next year. Continue reading
World of Warcraft Game Director Says Removal of Poorly-Aged WoW Content Isn’t a ‘Smokescreen’
Blizzard is preparing to remove a number of inappropriate and poorly-aged references from World of Warcraft, a move which game director Ion Hazzikostas explained was not merely a “smokescreen” to avoid broader change at the company. Continue reading
Ex-Skullgirls’ Devs Next Game Is Just One Project Backed By This New Games Fund
Moonrise Fund has announced the first three studios it’s backing: Future Club, a studio formed by the developers of Skullgirls and Indivisible; Virtuoso Neomedia, which is making Raddminton, Killer Auto, and Zodiac XX; and Perfect Garbage, the studio behind Love Shore. Continue reading