Author Archives: Rebekah Valentine

  • Take-Two Canceled an Unannounced Game and It Cost Them $53 Million

    Take-Two revealed today that an unannounced game cancellation will cost the publisher $53 million. One report indicates that the game was being made by Mafia 3 studio Hangar 13. Continue reading

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    Take-Two Is Preparing for a Major Surge in Big Game Releases

    For the last year and change, Take-Two has telling shareholders to expect a significant, hefty release slate down the pipeline. And it appears that those plans may be getting ready to come to fruition. Continue reading

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    Marvel’s Midnight Suns Delayed to the Second Half of 2022

    As a part of its second-quarter earnings announcement today, Take-Two Interactive has announced that Firaxis’ upcoming Marvel project, Marvel’s Midnight Suns, is being delayed into the second half of next year. Continue reading

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    World of Warcraft Game Director Says Removal of Poorly-Aged WoW Content Isn’t a ‘Smokescreen’

    Blizzard is preparing to remove a number of inappropriate and poorly-aged references from World of Warcraft, a move which game director Ion Hazzikostas explained was not merely a “smokescreen” to avoid broader change at the company. Continue reading

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    Ex-Skullgirls’ Devs Next Game Is Just One Project Backed By This New Games Fund

    Moonrise Fund has announced the first three studios it’s backing: Future Club, a studio formed by the developers of Skullgirls and Indivisible; Virtuoso Neomedia, which is making Raddminton, Killer Auto, and Zodiac XX; and Perfect Garbage, the studio behind Love Shore. Continue reading

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